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Fixed FoodLevelChange event adding too much to the food level.
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@ -29,11 +29,12 @@ public class ItemFood extends Item {
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public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) {
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--itemstack.count;
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// CraftBukkit start
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FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.foodData.foodLevel, 20));
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FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.getFoodData().foodLevel, 20));
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entityhuman.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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entityhuman.getFoodData().a(event.getFoodLevel(), this.l());
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entityhuman.getFoodData().foodLevel = event.getFoodLevel();
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entityhuman.getFoodData().saturationLevel = Math.min(entityhuman.getFoodData().saturationLevel + (float) event.getFoodLevel() - entityhuman.getFoodData().foodLevel * this.l() * 2.0F, (float) entityhuman.getFoodData().foodLevel);
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}
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// CraftBukkit end
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