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Use generators from bukkit.yml if none was specified at createWorld
By: Dinnerbone <dinnerbone@dinnerbone.com>
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@ -387,6 +387,10 @@ public final class CraftServer implements Server {
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throw new IllegalArgumentException("File exists with the name '" + name + "' and isn't a folder");
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throw new IllegalArgumentException("File exists with the name '" + name + "' and isn't a folder");
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}
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}
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if (generator == null) {
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generator = getGenerator(name);
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}
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Convertable converter = new WorldLoaderServer(folder);
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Convertable converter = new WorldLoaderServer(folder);
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if (converter.isConvertable(name)) {
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if (converter.isConvertable(name)) {
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getLogger().info("Converting world '" + name + "'");
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getLogger().info("Converting world '" + name + "'");
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