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Properly fixed BlockPlace event for Redstone wire.
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@ -49,6 +49,8 @@ public class ItemRedstone extends Item {
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if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
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BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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world.setRawTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - We update after the event
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// CraftBukkit start - redstone
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
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@ -57,7 +59,7 @@ public class ItemRedstone extends Item {
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return false;
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}
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world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - Must take place after BlockPlaceEvent
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world.update( i, j, k, Block.REDSTONE_WIRE.id); // Must take place after BlockPlaceEvent, we need to update all other blocks.
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// CraftBukkit end
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--itemstack.count; // CraftBukkit - ORDER MATTERS
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