Properly fixed BlockPlace event for Redstone wire.

This commit is contained in:
EvilSeph 2011-06-14 22:50:39 -04:00
parent 9d8428607b
commit e2c9e92d98

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@ -49,6 +49,8 @@ public class ItemRedstone extends Item {
if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) { if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
world.setRawTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - We update after the event
// CraftBukkit start - redstone // CraftBukkit start - redstone
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE); BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
@ -57,7 +59,7 @@ public class ItemRedstone extends Item {
return false; return false;
} }
world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - Must take place after BlockPlaceEvent world.update( i, j, k, Block.REDSTONE_WIRE.id); // Must take place after BlockPlaceEvent, we need to update all other blocks.
// CraftBukkit end // CraftBukkit end
--itemstack.count; // CraftBukkit - ORDER MATTERS --itemstack.count; // CraftBukkit - ORDER MATTERS