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Add API for ambient mob spawn limit. Adds BUKKIT-2765
By: Travis Watkins <amaranth@ubuntu.com>
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parent
38f6b24c1c
commit
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@ -371,6 +371,10 @@ public final class Bukkit {
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return server.getWaterAnimalSpawnLimit();
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}
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public static int getAmbientSpawnLimit() {
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return server.getAmbientSpawnLimit();
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}
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public static boolean isPrimaryThread() {
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return server.isPrimaryThread();
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}
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@ -648,6 +648,12 @@ public interface Server extends PluginMessageRecipient {
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*/
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int getWaterAnimalSpawnLimit();
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/**
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* Gets user-specified limit for number of ambient mobs that can spawn in a chunk
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* @returns The ambient spawn limit
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*/
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int getAmbientSpawnLimit();
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/**
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* Returns true if the current {@link Thread} is the server's primary thread
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*/
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@ -666,4 +672,4 @@ public interface Server extends PluginMessageRecipient {
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* @return The configured WarningState
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*/
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public WarningState getWarningState();
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}
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}
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@ -983,6 +983,20 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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void setWaterAnimalSpawnLimit(int limit);
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/**
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* Gets the limit for number of ambient mobs that can spawn in a chunk in this world
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* @returns The ambient spawn limit
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*/
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int getAmbientSpawnLimit();
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/**
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* Sets the limit for number of ambient mobs that can spawn in a chunk in this world
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* <p />
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* <b>Note:</b>
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* If set to a negative number the world will use the server-wide spawn limit instead.
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*/
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void setAmbientSpawnLimit(int limit);
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/**
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* Play a Sound at the provided Location in the World
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* <p />
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