Add API for ambient mob spawn limit. Adds BUKKIT-2765

By: Travis Watkins <amaranth@ubuntu.com>
This commit is contained in:
Bukkit/Spigot 2012-10-31 11:18:06 -05:00
parent 38f6b24c1c
commit e4567e091b
3 changed files with 25 additions and 1 deletions

View File

@ -371,6 +371,10 @@ public final class Bukkit {
return server.getWaterAnimalSpawnLimit();
}
public static int getAmbientSpawnLimit() {
return server.getAmbientSpawnLimit();
}
public static boolean isPrimaryThread() {
return server.isPrimaryThread();
}

View File

@ -648,6 +648,12 @@ public interface Server extends PluginMessageRecipient {
*/
int getWaterAnimalSpawnLimit();
/**
* Gets user-specified limit for number of ambient mobs that can spawn in a chunk
* @returns The ambient spawn limit
*/
int getAmbientSpawnLimit();
/**
* Returns true if the current {@link Thread} is the server's primary thread
*/
@ -666,4 +672,4 @@ public interface Server extends PluginMessageRecipient {
* @return The configured WarningState
*/
public WarningState getWarningState();
}
}

View File

@ -983,6 +983,20 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
void setWaterAnimalSpawnLimit(int limit);
/**
* Gets the limit for number of ambient mobs that can spawn in a chunk in this world
* @returns The ambient spawn limit
*/
int getAmbientSpawnLimit();
/**
* Sets the limit for number of ambient mobs that can spawn in a chunk in this world
* <p />
* <b>Note:</b>
* If set to a negative number the world will use the server-wide spawn limit instead.
*/
void setAmbientSpawnLimit(int limit);
/**
* Play a Sound at the provided Location in the World
* <p />