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Fixed memory leak Chunk Compression handling. Thanks Zeerix!
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@ -98,7 +98,12 @@ public final class ChunkCompressionThread implements Runnable {
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private void addToPlayerQueueSize(EntityPlayer player, int amount) {
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synchronized (queueSizePerPlayer) {
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Integer count = queueSizePerPlayer.get(player);
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queueSizePerPlayer.put(player, (count == null ? 0 : count) + amount);
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amount += (count == null) ? 0 : count;
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if (amount == 0) {
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queueSizePerPlayer.remove(player);
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} else {
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queueSizePerPlayer.put(player, amount);
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}
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}
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}
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