[Bleeding] Event no longer implements Serializable.

By: Feildmaster <admin@feildmaster.com>
This commit is contained in:
Bukkit/Spigot 2012-02-19 01:25:46 -06:00
parent 0fd379166c
commit e4de1795db
129 changed files with 4 additions and 170 deletions

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@ -1,12 +1,9 @@
package org.bukkit.event;
import java.io.Serializable;
/**
* Represents an event
*/
@SuppressWarnings("serial")
public abstract class Event implements Serializable {
public abstract class Event {
private String name;
/**

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@ -14,7 +14,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Block Break event is cancelled, the block will not break.
*/
@SuppressWarnings("serial")
public class BlockBreakEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();

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@ -9,7 +9,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Block Burn event is cancelled, the block will not be destroyed as a result of being burnt by fire.
*/
@SuppressWarnings("serial")
public class BlockBurnEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;

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@ -13,7 +13,6 @@ import org.bukkit.event.HandlerList;
* <li>If you want to figure out what is being placed, use {@link #getMaterial()} or {@link #getMaterialId()} instead.</li>
* </ul>
*/
@SuppressWarnings("serial")
public class BlockCanBuildEvent extends BlockEvent {
private static final HandlerList handlers = new HandlerList();
protected boolean buildable;

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@ -11,7 +11,6 @@ import org.bukkit.inventory.ItemStack;
* <p />
* If a Block Damage event is cancelled, the block will not be damaged.
*/
@SuppressWarnings("serial")
public class BlockDamageEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Player player;

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@ -11,10 +11,8 @@ import org.bukkit.util.Vector;
* <p />
* If a Block Dispense event is cancelled, the block will not dispense the item.
*/
@SuppressWarnings("serial")
public class BlockDispenseEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled = false;
private ItemStack item;
private Vector velocity;

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@ -6,7 +6,6 @@ import org.bukkit.event.Event;
/**
* Represents a block related event.
*/
@SuppressWarnings("serial")
public abstract class BlockEvent extends Event {
protected Block block;

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@ -16,7 +16,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Block Fade event is cancelled, the block will not fade, melt or disappear.
*/
@SuppressWarnings("serial")
public class BlockFadeEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;

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@ -19,7 +19,6 @@ import org.bukkit.event.HandlerList;
*
* @see BlockSpreadEvent
*/
@SuppressWarnings("serial")
public class BlockFormEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;

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@ -10,7 +10,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Block From To event is cancelled, the block will not move (the liquid will not flow).
*/
@SuppressWarnings("serial")
public class BlockFromToEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected Block to;

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@ -10,7 +10,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Block Ignite event is cancelled, the block will not be ignited.
*/
@SuppressWarnings("serial")
public class BlockIgniteEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final IgniteCause cause;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Thrown when a block physics check is called
*/
@SuppressWarnings("serial")
public class BlockPhysicsEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final int changed;

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@ -5,7 +5,6 @@ import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.event.Cancellable;
@SuppressWarnings("serial")
public abstract class BlockPistonEvent extends BlockEvent implements Cancellable {
private boolean cancelled;
private final BlockFace direction;

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@ -8,7 +8,6 @@ import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class BlockPistonExtendEvent extends BlockPistonEvent {
private static final HandlerList handlers = new HandlerList();
private final int length;

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@ -5,7 +5,6 @@ import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class BlockPistonRetractEvent extends BlockPistonEvent {
private static final HandlerList handlers = new HandlerList();
public BlockPistonRetractEvent(final Block block, final BlockFace direction) {

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@ -12,7 +12,6 @@ import org.bukkit.inventory.ItemStack;
* <p />
* If a Block Place event is cancelled, the block will not be placed.
*/
@SuppressWarnings("serial")
public class BlockPlaceEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected boolean cancel;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a redstone current changes
*/
@SuppressWarnings("serial")
public class BlockRedstoneEvent extends BlockEvent {
private static final HandlerList handlers = new HandlerList();
private final int oldCurrent;

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@ -18,7 +18,6 @@ import org.bukkit.event.HandlerList;
*
* @see BlockFormEvent
*/
@SuppressWarnings("serial")
public class BlockSpreadEvent extends BlockFormEvent {
private static final HandlerList handlers = new HandlerList();
private final Block source;

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@ -12,7 +12,6 @@ import org.bukkit.entity.Entity;
* <li>Snow formed by a {@link org.bukkit.entity.Snowman}.</li>
* </ul>
*/
@SuppressWarnings("serial")
public class EntityBlockFormEvent extends BlockFormEvent {
private final Entity entity;

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@ -9,7 +9,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Leaves Decay event is cancelled, the leaves will not decay.
*/
@SuppressWarnings("serial")
public class LeavesDecayEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;

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@ -10,7 +10,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Sign Change event is cancelled, the sign will not be changed.
*/
@SuppressWarnings("serial")
public class SignChangeEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;

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@ -14,7 +14,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when an ItemStack is successfully enchanted (currently at enchantment table)
*/
@SuppressWarnings("serial")
public class EnchantItemEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Block table;

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@ -10,7 +10,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when an ItemStack is inserted in an enchantment table - can be called multiple times
*/
@SuppressWarnings("serial")
public class PrepareItemEnchantEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Block table;

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@ -11,10 +11,8 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Creature Spawn event is cancelled, the creature will not spawn.
*/
@SuppressWarnings("serial")
public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Location location;
private boolean canceled;
private final CreatureType creatureType;

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@ -9,10 +9,8 @@ import org.bukkit.event.HandlerList;
* <p />
* If a Creeper Power event is cancelled, the Creeper will not be powered.
*/
@SuppressWarnings("serial")
public class CreeperPowerEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean canceled;
private final PowerCause cause;
private Entity bolt;

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@ -6,7 +6,6 @@ import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
/**
* Called when a LivingEntity changes a block
*

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@ -3,9 +3,7 @@ package org.bukkit.event.entity;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
@SuppressWarnings("serial")
public class EntityCombustByBlockEvent extends EntityCombustEvent {
private final Block combuster;
public EntityCombustByBlockEvent(final Block combuster, final Entity combustee, final int duration) {

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@ -2,9 +2,7 @@ package org.bukkit.event.entity;
import org.bukkit.entity.Entity;
@SuppressWarnings("serial")
public class EntityCombustByEntityEvent extends EntityCombustEvent {
private final Entity combuster;
public EntityCombustByEntityEvent(final Entity combuster, final Entity combustee, final int duration) {

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@ -9,7 +9,6 @@ import org.bukkit.event.HandlerList;
* <p />
* If an Entity Combust event is cancelled, the entity will not combust.
*/
@SuppressWarnings("serial")
public class EntityCombustEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private int duration;

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@ -10,7 +10,6 @@ import org.bukkit.event.HandlerList;
/**
* Thrown when a Living Entity creates a portal in a world.
*/
@SuppressWarnings("serial")
public class EntityCreatePortalEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final List<BlockState> blocks;

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@ -6,9 +6,7 @@ import org.bukkit.entity.Entity;
/**
* Called when an entity is damaged by a block
*/
@SuppressWarnings("serial")
public class EntityDamageByBlockEvent extends EntityDamageEvent {
private final Block damager;
public EntityDamageByBlockEvent(final Block damager, final Entity damagee, final DamageCause cause, final int damage) {

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@ -5,9 +5,7 @@ import org.bukkit.entity.Entity;
/**
* Called when an entity is damaged by an entity
*/
@SuppressWarnings("serial")
public class EntityDamageByEntityEvent extends EntityDamageEvent {
private final Entity damager;
public EntityDamageByEntityEvent(final Entity damager, final Entity damagee, final DamageCause cause, final int damage) {

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@ -8,10 +8,8 @@ import org.bukkit.event.HandlerList;
/**
* Stores data for damage events
*/
@SuppressWarnings("serial")
public class EntityDamageEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private int damage;
private boolean cancelled;
private final DamageCause cause;

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@ -8,7 +8,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Thrown whenever a LivingEntity dies
*/
@SuppressWarnings("serial")
public class EntityDeathEvent extends EntityEvent {
private static final HandlerList handlers = new HandlerList();
private final List<ItemStack> drops;

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@ -6,7 +6,6 @@ import org.bukkit.event.Event;
/**
* Represents an Entity-related event
*/
@SuppressWarnings("serial")
public abstract class EntityEvent extends Event {
protected Entity entity;

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@ -11,7 +11,6 @@ import java.util.List;
/**
* Called when an entity explodes
*/
@SuppressWarnings("serial")
public class EntityExplodeEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;

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@ -8,11 +8,9 @@ import org.bukkit.event.HandlerList;
/**
* Called when an entity interacts with an object
*/
@SuppressWarnings("serial")
public class EntityInteractEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected Block block;
private boolean cancelled;
public EntityInteractEvent(final Entity entity, final Block block) {

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@ -7,10 +7,8 @@ import org.bukkit.event.HandlerList;
/**
* Stores data for entities standing inside a portal block
*/
@SuppressWarnings("serial")
public class EntityPortalEnterEvent extends EntityEvent {
private static final HandlerList handlers = new HandlerList();
private final Location location;
public EntityPortalEnterEvent(final Entity entity, final Location location) {

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@ -7,10 +7,8 @@ import org.bukkit.event.HandlerList;
/**
* Stores data for health-regain events
*/
@SuppressWarnings("serial")
public class EntityRegainHealthEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private int amount;
private final RegainReason regainReason;

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@ -10,10 +10,8 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when a LivingEntity shoots a bow firing an arrow
*/
@SuppressWarnings("serial")
public class EntityShootBowEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final ItemStack bow;
private Entity projectile;
private final float force;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Thrown when a LivingEntity is tamed
*/
@SuppressWarnings("serial")
public class EntityTameEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a creature targets or untargets another entity
*/
@SuppressWarnings("serial")
public class EntityTargetEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;

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@ -9,10 +9,8 @@ import org.bukkit.event.HandlerList;
* Thrown when a non-player entity (such as an Enderman) tries to teleport from one
* location to another.
*/
@SuppressWarnings("serial")
public class EntityTeleportEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;
private Location from;
private Location to;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when an entity has made a decision to explode.
*/
@SuppressWarnings("serial")
public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a human entity's food level changes
*/
@SuppressWarnings("serial")
public class FoodLevelChangeEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;

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@ -5,7 +5,6 @@ import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class ItemDespawnEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean canceled;

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@ -8,10 +8,8 @@ import org.bukkit.event.HandlerList;
/**
* Called when an item is spawned into a world
*/
@SuppressWarnings("serial")
public class ItemSpawnEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Location location;
private boolean canceled;

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@ -7,10 +7,8 @@ import org.bukkit.event.HandlerList;
/**
* Stores data for pigs being zapped
*/
@SuppressWarnings("serial")
public class PigZapEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean canceled;
private final Entity pigzombie;
private final Entity bolt;

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@ -8,7 +8,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Thrown whenever a {@link Player} dies
*/
@SuppressWarnings("serial")
public class PlayerDeathEvent extends EntityDeathEvent {
private int newExp = 0;
private String deathMessage = "";

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@ -13,7 +13,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a splash potion hits an area
*/
@SuppressWarnings("serial")
public class PotionSplashEvent extends ProjectileHitEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a projectile hits an object
*/
@SuppressWarnings("serial")
public class ProjectileHitEvent extends EntityEvent {
private static final HandlerList handlers = new HandlerList();

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@ -5,7 +5,6 @@ import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
/**
* Called when a sheep's wool is dyed
*/

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@ -4,7 +4,6 @@ import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
/**
* Called when a sheep regrows its wool
*/

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a Slime splits into smaller Slimes upon death
*/
@SuppressWarnings("serial")
public class SlimeSplitEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;

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@ -9,7 +9,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when an ItemStack is successfully burned as fuel in a furnace.
*/
@SuppressWarnings("serial")
public class FurnaceBurnEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Block furnace;

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@ -9,7 +9,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when an ItemStack is successfully smelted in a furnace.
*/
@SuppressWarnings("serial")
public class FurnaceSmeltEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Block furnace;

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@ -6,7 +6,6 @@ import org.bukkit.entity.Painting;
/**
* Triggered when a painting is removed by an entity
*/
@SuppressWarnings("serial")
public class PaintingBreakByEntityEvent extends PaintingBreakEvent {
private final Entity remover;

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@ -7,10 +7,8 @@ import org.bukkit.event.HandlerList;
/**
* Triggered when a painting is removed
*/
@SuppressWarnings("serial")
public class PaintingBreakEvent extends PaintingEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final RemoveCause cause;

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@ -6,9 +6,7 @@ import org.bukkit.event.Event;
/**
* Represents a painting-related event.
*/
@SuppressWarnings("serial")
public abstract class PaintingEvent extends Event {
protected Painting painting;
protected PaintingEvent(final Painting painting) {

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@ -10,12 +10,9 @@ import org.bukkit.event.HandlerList;
/**
* Triggered when a painting is created in the world
*/
@SuppressWarnings("serial")
public class PaintingPlaceEvent extends PaintingEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final Player player;
private final Block block;
private final BlockFace blockFace;

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@ -7,10 +7,8 @@ import org.bukkit.event.HandlerList;
/**
* Represents a player animation event
*/
@SuppressWarnings("serial")
public class PlayerAnimationEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final PlayerAnimationType animationType;
private boolean isCancelled = false;

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@ -8,10 +8,8 @@ import org.bukkit.event.HandlerList;
/**
* This event is fired when the player is almost about to enter the bed.
*/
@SuppressWarnings("serial")
public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;
private final Block bed;

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@ -7,10 +7,8 @@ import org.bukkit.event.HandlerList;
/**
* This event is fired when the player is leaving a bed.
*/
@SuppressWarnings("serial")
public class PlayerBedLeaveEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final Block bed;
public PlayerBedLeaveEvent(final Player who, final Block bed) {

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@ -10,7 +10,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when a player empties a bucket
*/
@SuppressWarnings("serial")
public class PlayerBucketEmptyEvent extends PlayerBucketEvent {
private static final HandlerList handlers = new HandlerList();

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@ -7,9 +7,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.inventory.ItemStack;
@SuppressWarnings("serial")
public abstract class PlayerBucketEvent extends PlayerEvent implements Cancellable {
private ItemStack itemStack;
private boolean cancelled = false;
private final Block blockClicked;

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@ -10,7 +10,6 @@ import org.bukkit.inventory.ItemStack;
/**
* Called when a player fills a bucket
*/
@SuppressWarnings("serial")
public class PlayerBucketFillEvent extends PlayerBucketEvent {
private static final HandlerList handlers = new HandlerList();

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@ -4,10 +4,8 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class PlayerChangedWorldEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final World from;
public PlayerChangedWorldEvent(final Player player, final World from) {

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@ -11,7 +11,6 @@ import org.bukkit.event.HandlerList;
/**
* Holds information for player chat and commands
*/
@SuppressWarnings("serial")
public class PlayerChatEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
* Called early in the command handling process. This event is only
* for very exceptional cases and you should not normally use it.
*/
@SuppressWarnings("serial")
public class PlayerCommandPreprocessEvent extends PlayerChatEvent {
private static final HandlerList handlers = new HandlerList();

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Thrown when a player drops an item from their inventory
*/
@SuppressWarnings("serial")
public class PlayerDropItemEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Item drop;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player throws an egg and it might hatch
*/
@SuppressWarnings("serial")
public class PlayerEggThrowEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final Egg egg;

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@ -6,7 +6,6 @@ import org.bukkit.event.Event;
/**
* Represents a player related event
*/
@SuppressWarnings("serial")
public abstract class PlayerEvent extends Event {
protected Player player;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a players experience changes naturally
*/
@SuppressWarnings("serial")
public class PlayerExpChangeEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private int exp;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Thrown when a player is fishing
*/
@SuppressWarnings("serial")
public class PlayerFishEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Entity entity;

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@ -5,10 +5,8 @@ import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final GameMode newGameMode;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Represents an event that is called when a player right clicks an entity.
*/
@SuppressWarnings("serial")
public class PlayerInteractEntityEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected Entity clickedEntity;

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@ -12,14 +12,12 @@ import org.bukkit.event.block.Action;
/**
* Called when a player interacts with an object or air.
*/
@SuppressWarnings("serial")
public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected ItemStack item;
protected Action action;
protected Block blockClicked;
protected BlockFace blockFace;
private Result useClickedBlock;
private Result useItemInHand;

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@ -7,7 +7,6 @@ import org.bukkit.inventory.Inventory;
/**
* Represents a player related inventory event
*/
@SuppressWarnings("serial")
public class PlayerInventoryEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
protected Inventory inventory;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Fired when a player changes their currently held item
*/
@SuppressWarnings("serial")
public class PlayerItemHeldEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final int previous;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player joins a server
*/
@SuppressWarnings("serial")
public class PlayerJoinEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private String joinMessage;

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player gets kicked from the server
*/
@SuppressWarnings("serial")
public class PlayerKickEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private String leaveMessage;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a players level changes
*/
@SuppressWarnings("serial")
public class PlayerLevelChangeEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final int oldLevel;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Stores details for players attempting to log in
*/
@SuppressWarnings("serial")
public class PlayerLoginEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private Result result = Result.ALLOWED;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Holds information for player movement events
*/
@SuppressWarnings("serial")
public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;

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@ -8,7 +8,6 @@ import org.bukkit.event.HandlerList;
/**
* Thrown when a player picks an item up from the ground
*/
@SuppressWarnings("serial")
public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Item item;

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@ -8,13 +8,9 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player completes the portaling process by standing in a portal
*/
@SuppressWarnings("serial")
public class PlayerPortalEvent extends PlayerTeleportEvent {
private static final HandlerList handlers = new HandlerList();
protected boolean useTravelAgent = true;
protected Player player;
protected TravelAgent travelAgent;
public PlayerPortalEvent(final Player player, final Location from, final Location to, final TravelAgent pta) {

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Stores details for players attempting to log in
*/
@SuppressWarnings("serial")
public class PlayerPreLoginEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private Result result;

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@ -6,10 +6,8 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player leaves a server
*/
@SuppressWarnings("serial")
public class PlayerQuitEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private String quitMessage;
public PlayerQuitEvent(final Player who, final String quitMessage) {

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@ -4,7 +4,6 @@ import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class PlayerRespawnEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private Location respawnLocation;

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@ -5,7 +5,6 @@ import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
/**
* Called when a player shears an entity
*/

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Holds information for player teleport events
*/
@SuppressWarnings("serial")
public class PlayerTeleportEvent extends PlayerMoveEvent {
private static final HandlerList handlers = new HandlerList();
private TeleportCause cause = TeleportCause.UNKNOWN;

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player toggles their sneaking state
*/
@SuppressWarnings("serial")
public class PlayerToggleSneakEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final boolean isSneaking;

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@ -7,7 +7,6 @@ import org.bukkit.event.HandlerList;
/**
* Called when a player toggles their sprinting state
*/
@SuppressWarnings("serial")
public class PlayerToggleSprintEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final boolean isSprinting;

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@ -5,13 +5,8 @@ import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.util.Vector;
@SuppressWarnings("serial")
public class PlayerVelocityEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
/**
* Holds information for player velocity events
*/
private boolean cancel = false;
private Vector velocity;

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@ -6,7 +6,6 @@ import org.bukkit.map.MapView;
/**
* Called when a map is initialized.
*/
@SuppressWarnings("serial")
public class MapInitializeEvent extends ServerEvent {
private static final HandlerList handlers = new HandlerList();
private final MapView mapView;

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@ -6,7 +6,6 @@ import org.bukkit.plugin.Plugin;
/**
* Called when a plugin is disabled.
*/
@SuppressWarnings("serial")
public class PluginDisableEvent extends PluginEvent {
private static final HandlerList handlers = new HandlerList();

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@ -6,7 +6,6 @@ import org.bukkit.plugin.Plugin;
/**
* Called when a plugin is enabled.
*/
@SuppressWarnings("serial")
public class PluginEnableEvent extends PluginEvent {
private static final HandlerList handlers = new HandlerList();

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@ -5,7 +5,6 @@ import org.bukkit.plugin.Plugin;
/**
* Used for plugin enable and disable events
*/
@SuppressWarnings("serial")
public abstract class PluginEvent extends ServerEvent {
private final Plugin plugin;

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Remote Server Command events
*/
@SuppressWarnings("serial")
public class RemoteServerCommandEvent extends ServerCommandEvent {
private static final HandlerList handlers = new HandlerList();

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@ -6,7 +6,6 @@ import org.bukkit.event.HandlerList;
/**
* Server Command events
*/
@SuppressWarnings("serial")
public class ServerCommandEvent extends ServerEvent {
private static final HandlerList handlers = new HandlerList();
private String command;

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