Add EntityLoadCrossbowEvent

This commit is contained in:
JRoy 2020-10-07 12:04:01 -04:00
parent 2ff5ce988f
commit e793c7d8be
2 changed files with 55 additions and 1 deletions

View File

@ -1,6 +1,39 @@
--- a/net/minecraft/world/item/CrossbowItem.java
+++ b/net/minecraft/world/item/CrossbowItem.java
@@ -164,7 +164,11 @@
@@ -90,7 +90,14 @@
public boolean releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) {
int i = this.getUseDuration(stack, user) - remainingUseTicks;
float f = getPowerForTime(i, stack, user);
- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) {
+ // Paper start - Add EntityLoadCrossbowEvent
+ if (f >= 1.0F && !isCharged(stack)) {
+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
+ return false;
+ }
+ // Paper end - Add EntityLoadCrossbowEvent
CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack);
chargingSounds.end()
.ifPresent(
@@ -111,8 +118,14 @@
}
}
- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
- List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter);
+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
+ // Paper start - Add EntityLoadCrossbowEvent
+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
+ }
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
+ List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter, consume);
+ // Paper end - Add EntityLoadCrossbowEvent
if (!list.isEmpty()) {
crossbow.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
return true;
@@ -164,7 +177,11 @@
@Override
protected Projectile createProjectile(Level world, LivingEntity shooter, ItemStack weaponStack, ItemStack projectileStack, boolean critical) {
if (projectileStack.is(Items.FIREWORK_ROCKET)) {

View File

@ -29,3 +29,24 @@
stack.hurtAndBreak(this.getDurabilityUse(itemstack1), shooter, LivingEntity.getSlotForHand(hand));
if (stack.isEmpty()) {
break;
@@ -93,6 +109,11 @@
}
protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter) {
+ // Paper start
+ return draw(stack, projectileStack, shooter, true);
+ }
+ protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
+ // Paper end
if (projectileStack.isEmpty()) {
return List.of();
} else {
@@ -112,7 +133,7 @@
ItemStack itemstack2 = projectileStack.copy();
for (int k = 0; k < j; ++k) {
- ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0);
+ ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume); // Paper
if (!itemstack3.isEmpty()) {
list.add(itemstack3);