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Add EntityLoadCrossbowEvent
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parent
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commit
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@ -1,6 +1,39 @@
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--- a/net/minecraft/world/item/CrossbowItem.java
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+++ b/net/minecraft/world/item/CrossbowItem.java
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@@ -164,7 +164,11 @@
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@@ -90,7 +90,14 @@
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public boolean releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) {
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int i = this.getUseDuration(stack, user) - remainingUseTicks;
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float f = getPowerForTime(i, stack, user);
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- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) {
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+ // Paper start - Add EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !isCharged(stack)) {
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ return false;
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+ }
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+ // Paper end - Add EntityLoadCrossbowEvent
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CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack);
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chargingSounds.end()
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.ifPresent(
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@@ -111,8 +118,14 @@
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}
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}
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- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
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- List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter);
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+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
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+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
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+ // Paper start - Add EntityLoadCrossbowEvent
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+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
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+ }
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+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
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+ List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter, consume);
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+ // Paper end - Add EntityLoadCrossbowEvent
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if (!list.isEmpty()) {
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crossbow.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
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return true;
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@@ -164,7 +177,11 @@
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@Override
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protected Projectile createProjectile(Level world, LivingEntity shooter, ItemStack weaponStack, ItemStack projectileStack, boolean critical) {
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if (projectileStack.is(Items.FIREWORK_ROCKET)) {
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@ -29,3 +29,24 @@
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stack.hurtAndBreak(this.getDurabilityUse(itemstack1), shooter, LivingEntity.getSlotForHand(hand));
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if (stack.isEmpty()) {
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break;
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@@ -93,6 +109,11 @@
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}
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protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter) {
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+ // Paper start
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+ return draw(stack, projectileStack, shooter, true);
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+ }
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+ protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
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+ // Paper end
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if (projectileStack.isEmpty()) {
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return List.of();
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} else {
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@@ -112,7 +133,7 @@
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ItemStack itemstack2 = projectileStack.copy();
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for (int k = 0; k < j; ++k) {
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- ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0);
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+ ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume); // Paper
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if (!itemstack3.isEmpty()) {
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list.add(itemstack3);
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