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Use getBukkitEntity for ExplosionPrimeEvent instead of creating new one
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0f708cbf51
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@ -26,7 +26,7 @@
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- this.world.createExplosion((Entity) null, this.locX, this.locY, this.locZ, (float) this.yield, flag, flag);
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- this.world.createExplosion((Entity) null, this.locX, this.locY, this.locZ, (float) this.yield, flag, flag);
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+ // CraftBukkit start - fire ExplosionPrimeEvent
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+ // CraftBukkit start - fire ExplosionPrimeEvent
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+ ExplosionPrimeEvent event = new ExplosionPrimeEvent((org.bukkit.entity.Explosive) org.bukkit.craftbukkit.entity.CraftEntity.getEntity(this.world.getServer(), this));
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+ ExplosionPrimeEvent event = new ExplosionPrimeEvent((org.bukkit.entity.Explosive) this.getBukkitEntity());
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+ this.world.getServer().getPluginManager().callEvent(event);
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+
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+ if (!event.isCancelled()) {
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+ if (!event.isCancelled()) {
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@ -32,7 +32,7 @@
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} else {
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} else {
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this.at();
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this.at();
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this.world.addParticle(Particles.M, this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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this.world.addParticle(Particles.M, this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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@@ -76,9 +82,17 @@
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@@ -76,9 +82,16 @@
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}
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}
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private void explode() {
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private void explode() {
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@ -41,9 +41,8 @@
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+ // float f = 4.0F;
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+ // float f = 4.0F;
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- this.world.explode(this, this.locX, this.locY + (double) (this.length / 16.0F), this.locZ, 4.0F, true);
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- this.world.explode(this, this.locX, this.locY + (double) (this.length / 16.0F), this.locZ, 4.0F, true);
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+ org.bukkit.craftbukkit.CraftServer server = this.world.getServer();
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+ ExplosionPrimeEvent event = new ExplosionPrimeEvent((org.bukkit.entity.Explosive) this.getBukkitEntity());
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+ ExplosionPrimeEvent event = new ExplosionPrimeEvent((org.bukkit.entity.Explosive) org.bukkit.craftbukkit.entity.CraftEntity.getEntity(server, this));
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+ this.world.getServer().getPluginManager().callEvent(event);
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+ server.getPluginManager().callEvent(event);
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+
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+
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+ if (!event.isCancelled()) {
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+ if (!event.isCancelled()) {
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+ this.world.createExplosion(this, this.locX, this.locY + (double) (this.length / 16.0F), this.locZ, event.getRadius(), event.getFire(), true);
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+ this.world.createExplosion(this, this.locX, this.locY + (double) (this.length / 16.0F), this.locZ, event.getRadius(), event.getFire(), true);
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