Fix async calls to getChunkAtIfLoadedImmediately

This commit is contained in:
Shane Freeder 2019-06-11 04:17:39 +01:00
parent 16909a3637
commit ec405a6bea
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@ -1,4 +1,4 @@
From 8dbe084873df655de066118b90ebe479bcf299cd Mon Sep 17 00:00:00 2001
From 4f85c289931d39b1ab2d7f32021ad870ecef0000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:55:47 -0400
Subject: [PATCH] MC Utils
@ -182,7 +182,7 @@ index 857b2f8868..bbf136614c 100644
}
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index dcf2d38df5..ea73e4baba 100644
index dcf2d38df5..600217427b 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -66,6 +66,38 @@ public class ChunkProviderServer extends IChunkProvider {
@ -196,7 +196,7 @@ index dcf2d38df5..ea73e4baba 100644
+ if (Thread.currentThread() != this.serverThread) {
+ return CompletableFuture.supplyAsync(() -> {
+ return this.getChunkAtIfLoadedImmediately(x, z);
+ }).join();
+ }, this.serverThreadQueue).join();
+ }
+
+ long k = ChunkCoordIntPair.pair(x, z);