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SPIGOT-4888: setSleepingIgnored resets the night even when there is no one in a bed
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@ -182,15 +182,15 @@
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return entityliving != null && entityliving.isAlive() && this.f(entityliving.getChunkCoordinates());
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});
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@@ -421,7 +485,7 @@
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@@ -419,7 +483,7 @@
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while (iterator.hasNext()) {
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EntityPlayer entityplayer = (EntityPlayer) iterator.next();
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if (entityplayer.isSpectator()) {
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- if (entityplayer.isSpectator()) {
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+ if (entityplayer.isSpectator() || (entityplayer.fauxSleeping && !entityplayer.isSleeping())) { // CraftBukkit
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++i;
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- } else if (entityplayer.isSleeping()) {
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+ } else if (entityplayer.isSleeping() || entityplayer.fauxSleeping) { // CraftBukkit
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} else if (entityplayer.isSleeping()) {
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++j;
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}
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}
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@@ -437,10 +501,22 @@
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}
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