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Don't teleport entities that are considered dead. Addresses BUKKIT-1331
Teleportation should never be processed on dead entities. If you wish to teleport an entity, do it on a living entity. If you wish to teleport a player, set their respawn location in PlayerRespawnEvent. By: feildmaster <admin@feildmaster.com>
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@ -190,6 +190,10 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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public boolean teleport(Location location, TeleportCause cause) {
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if (entity.vehicle != null || entity.passenger != null || entity.dead) {
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return false;
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}
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entity.world = ((CraftWorld) location.getWorld()).getHandle();
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entity.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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// entity.setLocation() throws no event, and so cannot be cancelled
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@ -41,6 +41,7 @@ import org.bukkit.entity.Projectile;
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import org.bukkit.entity.SmallFireball;
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import org.bukkit.entity.Snowball;
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import org.bukkit.entity.WitherSkull;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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@ -346,4 +347,13 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public boolean getCanPickupItems() {
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return getHandle().canPickUpLoot;
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}
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@Override
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public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
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if (getHealth() == 0) {
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return false;
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}
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return super.teleport(location, cause);
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}
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}
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@ -348,6 +348,10 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
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EntityPlayer entity = getHandle();
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if (getHealth() == 0 || entity.dead) {
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return false;
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}
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if (entity.playerConnection == null || entity.playerConnection.disconnected) {
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return false;
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}
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