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Possibly fixed chunk loss bug encountered when teleporting. Thanks Raphfrk!
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@ -96,7 +96,8 @@ public class NetworkManager {
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Packet.a(packet, this.output);
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}
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if ((flag || this.w-- <= 0) && !this.m.isEmpty() && (this.d == 0 || System.currentTimeMillis() - ((Packet) this.m.get(0)).timestamp >= (long) this.d)) {
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// CraftBukkit - don't allow low priority packet to be sent unless it was placed in the queue before the first packet on the high priority queue
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if ((flag || this.w-- <= 0) && !this.m.isEmpty() && (this.l.isEmpty() || ((Packet) this.l.get(0)).timestamp > ((Packet) this.m.get(0)).timestamp)) {
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flag = false;
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object = this.e;
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synchronized (this.e) {
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