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Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.
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@ -127,16 +127,20 @@ public class EntityItem extends Entity {
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int i = this.itemStack.count;
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// CraftBukkit start
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if (this.pickupDelay <= 0 && entityhuman.inventory.canHold(this.itemStack)) { // <-- == to <=
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Player player = (Player) entityhuman.getBukkitEntity();
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PlayerPickupItemEvent event = new PlayerPickupItemEvent(player, (org.bukkit.entity.Item) this.getBukkitEntity());
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world.getServer().getPluginManager().callEvent(event);
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if (this.pickupDelay <= 0 && entityhuman.inventory.canPickup(this.itemStack) > 0) {
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), (org.bukkit.entity.Item) this.getBukkitEntity());
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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// CraftBukkit end
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// Possibly < 0; fix here so we do not have to modify code below
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this.pickupDelay = 0;
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}
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// CraftBukkit end
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if (this.pickupDelay == 0 && entityhuman.inventory.canHold(this.itemStack)) {
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if (this.itemStack.id == Block.LOG.id) {
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entityhuman.a((Statistic) AchievementList.g);
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}
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@ -51,6 +51,22 @@ public class InventoryPlayer implements IInventory {
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return -1;
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}
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// CraftBukkit start - watch method above! :D
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public int canPickup(ItemStack itemstack) {
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int remains = itemstack.count;
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) return itemstack.count;
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// Taken from d(ItemStack)I
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if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) {
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remains -= (this.items[i].b() < this.getMaxStackSize() ? this.items[i].b() : this.getMaxStackSize()) - this.items[i].count;
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}
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if (remains <= 0) return itemstack.count;
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}
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return itemstack.count - remains;
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}
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// CraftBukkit end
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private int k() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) {
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