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SPIGOT-2043: Ensure VehicleMoveEvent is always fired for boats
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b5a4d07141
commit
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@ -101,41 +101,47 @@
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super.collide(entity);
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}
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@@ -172,6 +228,10 @@
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@@ -151,6 +207,8 @@
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return this.getDirection().e();
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}
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+ private Location lastLocation; // CraftBukkit
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+
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public void m() {
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this.aG = this.aF;
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this.aF = this.t();
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@@ -171,7 +229,6 @@
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if (this.n() > 0.0F) {
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this.setDamage(this.n() - 1.0F);
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}
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+ // CraftBukkit start
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+ float prevYaw = this.yaw;
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+ float prevPitch = this.pitch;
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+ // CraftBukkit end
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-
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this.lastX = this.locX;
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this.lastY = this.locY;
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this.lastZ = this.locZ;
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@@ -189,6 +249,22 @@
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}
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@@ -195,6 +252,22 @@
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this.motZ = 0.0D;
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}
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this.move(this.motX, this.motY, this.motZ);
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+ // CraftBukkit start
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+ // PAIL: CHECK ME
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+ org.bukkit.Server server = this.world.getServer();
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+ org.bukkit.World bworld = this.world.getWorld();
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+ // CraftBukkit start
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+ org.bukkit.Server server = this.world.getServer();
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+ org.bukkit.World bworld = this.world.getWorld();
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+
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+ Location from = new Location(bworld, this.lastX, this.lastY, this.lastZ, prevYaw, prevPitch);
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+ Location to = new Location(bworld, this.locX, this.locY, this.locZ, this.yaw, this.pitch);
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+ Location to = new Location(bworld, this.locX, this.locY, this.locZ, this.yaw, this.pitch);
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+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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+
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+ server.getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleUpdateEvent(vehicle));
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+ server.getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleUpdateEvent(vehicle));
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+
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+ if (!from.equals(to)) {
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+ VehicleMoveEvent event = new VehicleMoveEvent(vehicle, from, to);
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+ server.getPluginManager().callEvent(event);
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+ }
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+ // CraftBukkit end
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} else {
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this.motX = 0.0D;
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this.motY = 0.0D;
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@@ -591,6 +667,11 @@
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+ if (lastLocation != null && !lastLocation.equals(to)) {
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+ VehicleMoveEvent event = new VehicleMoveEvent(vehicle, lastLocation, to);
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+ server.getPluginManager().callEvent(event);
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+ }
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+ lastLocation = vehicle.getLocation();
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+ // CraftBukkit end
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+
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for (int i = 0; i <= 1; ++i) {
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if (this.a(i)) {
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this.f[i] = (float) ((double) this.f[i] + 0.01D);
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@@ -591,6 +664,11 @@
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this.e(this.fallDistance, 1.0F);
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if (!this.world.isClientSide && !this.dead) {
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@ -147,7 +153,7 @@
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this.die();
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if (this.world.getGameRules().getBoolean("doEntityDrops")) {
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int i;
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@@ -604,6 +685,7 @@
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@@ -604,6 +682,7 @@
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}
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}
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}
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