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Sync Player Position to Vehicles
Player Positions could become desynced with their vehicle resulting in chunk conflicts about which chunk the entity should really be in.
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Spigot-Server-Patches/Sync-Player-Position-to-Vehicles.patch
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36
Spigot-Server-Patches/Sync-Player-Position-to-Vehicles.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 21 Sep 2018 11:34:00 -0400
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Subject: [PATCH] Sync Player Position to Vehicles
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Player Positions could become desynced with their vehicle resulting
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in chunk conflicts about which chunk the entity should really be in.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 452c279708..e7a2df685d 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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entity.setLocation(d3, d4, d5, f, f1);
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+ Location curPos = getPlayer().getLocation(); // Paper
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+ player.setLocation(d3, d4, d5, f, f1); // Paper
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boolean flag2 = worldserver.getCubes(entity, entity.getBoundingBox().shrink(0.0625D));
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if (flag && (flag1 || !flag2)) {
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entity.setLocation(d0, d1, d2, f, f1);
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+ player.setLocation(d0, d1, d2, f, f1); // Paper
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this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
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return;
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}
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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// Spigot Start
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if ( !hasMoved )
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{
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- Location curPos = player.getLocation();
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+ //Location curPos = player.getLocation(); // Paper - move up
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lastPosX = curPos.getX();
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lastPosY = curPos.getY();
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lastPosZ = curPos.getZ();
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--
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