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Fixed unable to eat/throw
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92518f4fc0
commit
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@ -185,6 +185,12 @@ public class ItemInWorldManager {
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public boolean a(EntityHuman entityhuman, World world, ItemStack itemstack) {
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public boolean a(EntityHuman entityhuman, World world, ItemStack itemstack) {
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int i = itemstack.count;
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int i = itemstack.count;
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_AIR, itemstack);
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if (event.useItemInHand() == Event.Result.DENY) {
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return false;
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}
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ItemStack itemstack1 = itemstack.a(world, entityhuman);
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ItemStack itemstack1 = itemstack.a(world, entityhuman);
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if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i)) {
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if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i)) {
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@ -17,6 +17,7 @@ import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.*;
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import org.bukkit.event.block.*;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.*;
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@ -410,17 +411,13 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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}
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}
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// CraftBukkit start
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// CraftBukkit start
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.e, Action.RIGHT_CLICK_AIR, itemstack);
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int itemstackAmount = itemstack.count;
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this.e.c.a(this.e, this.e.world, itemstack);
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if (!event.isCancelled()) {
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// CraftBukkit notch decrements the counter by 1 in the above method with food,
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int itemstackAmount = itemstack.count;
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// snowballs and so forth, but he does it in a place that doesn't cause the
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this.e.c.a(this.e, this.e.world, itemstack);
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// inventory update packet to get sent
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always = (itemstack.count != itemstackAmount);
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// CraftBukkit notch decrements the counter by 1 in the above method with food,
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// snowballs and so forth, but he does it in a place that doesn't cause the
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// inventory update packet to get sent
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always = (itemstack.count != itemstackAmount);
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}
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// CraftBukkit end
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// CraftBukkit end
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} else {
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} else {
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int i = packet15place.a;
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int i = packet15place.a;
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