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Fixed the NaN check in Entity.java
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70eb283bd0
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f34f41a471
@ -146,7 +146,7 @@ public abstract class Entity {
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protected void c(float f, float f1) {
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// Craftbukkit start
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if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (f == Float.NaN)) {
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if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (Float.isNaN(f))) {
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if (this instanceof EntityPlayer) {
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System.err.println(getBukkitEntity() + " was caught trying to crash the server with an invalid yaw");
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((CraftPlayer)this.getBukkitEntity()).kickPlayer("Nope");
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@ -154,7 +154,7 @@ public abstract class Entity {
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f = 0;
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}
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if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (f1 == Float.NaN)) {
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if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (Float.isNaN(f1))) {
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if (this instanceof EntityPlayer) {
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System.err.println(getBukkitEntity() + " was caught trying to crash the server with an invalid pitch");
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((CraftPlayer)this.getBukkitEntity()).kickPlayer("Nope");
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