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Fix another case of breaking blocks causing sync chunk loads
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parent
12ecaf1372
commit
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@ -24,6 +24,32 @@ diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -0,0 +0,0 @@ public class PlayerInteractManager {
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IBlockData iblockdata;
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if (this.i) {
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- iblockdata = this.world.getType(this.j);
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- if (iblockdata.isAir()) {
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+ iblockdata = this.world.getTypeIfLoaded(this.j); // Paper
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+ if (iblockdata == null || iblockdata.isAir()) { // Paper
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this.i = false;
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} else {
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float f = this.a(iblockdata, this.j, this.k);
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@@ -0,0 +0,0 @@ public class PlayerInteractManager {
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}
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}
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} else if (this.e) {
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- iblockdata = this.world.getType(this.g);
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+ // Paper start - don't want to do same logic as above, return instead
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+ iblockdata = this.world.getTypeIfLoaded(this.g);
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+ if (iblockdata == null) {
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+ this.e = false;
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+ return;
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+ }
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+ // Paper end
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if (iblockdata.isAir()) {
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this.world.a(this.player.getId(), this.g, -1);
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this.l = -1;
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@@ -0,0 +0,0 @@ public class PlayerInteractManager {
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this.player.playerConnection.sendPacket(new PacketPlayOutBlockBreak(blockposition, this.world.getType(blockposition), packetplayinblockdig_enumplayerdigtype, true, "stopped destroying"));
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} else if (packetplayinblockdig_enumplayerdigtype == PacketPlayInBlockDig.EnumPlayerDigType.ABORT_DESTROY_BLOCK) {
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