mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 03:48:01 +01:00
parent
aae72268cb
commit
f585e110be
@ -27,6 +27,7 @@ import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.generator.structure.Structure;
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import org.bukkit.generator.structure.StructureType;
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import org.bukkit.inventory.ItemType;
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import org.bukkit.inventory.MenuType;
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import org.bukkit.inventory.meta.trim.TrimMaterial;
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import org.bukkit.inventory.meta.trim.TrimPattern;
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import org.bukkit.loot.LootTables;
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@ -173,6 +174,13 @@ public interface Registry<T extends Keyed> extends Iterable<T> {
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* @see Material
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*/
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Registry<Material> MATERIAL = new SimpleRegistry<>(Material.class, (mat) -> !mat.isLegacy());
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/**
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* Server menus.
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*
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* @see MenuType
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*/
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@ApiStatus.Experimental
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Registry<MenuType> MENU = Objects.requireNonNull(Bukkit.getRegistry(MenuType.class), "No registry present for MenuType. This is a bug.");
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/**
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* Server mob effects.
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*
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@ -1,8 +1,10 @@
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package org.bukkit.event.inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.MenuType;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Represents the different kinds of inventories available in Bukkit.
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@ -26,148 +28,150 @@ public enum InventoryType {
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* A chest inventory, with 0, 9, 18, 27, 36, 45, or 54 slots of type
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* CONTAINER.
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*/
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CHEST(27, "Chest"),
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CHEST(27, "Chest", MenuType.GENERIC_9X3),
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/**
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* A dispenser inventory, with 9 slots of type CONTAINER.
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*/
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DISPENSER(9, "Dispenser"),
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DISPENSER(9, "Dispenser", MenuType.GENERIC_3X3),
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/**
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* A dropper inventory, with 9 slots of type CONTAINER.
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*/
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DROPPER(9, "Dropper"),
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DROPPER(9, "Dropper", MenuType.GENERIC_3X3),
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/**
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* A furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL
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* slot.
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*/
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FURNACE(3, "Furnace"),
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FURNACE(3, "Furnace", MenuType.FURNACE),
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/**
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* A workbench inventory, with 9 CRAFTING slots and a RESULT slot.
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*/
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WORKBENCH(10, "Crafting"),
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WORKBENCH(10, "Crafting", MenuType.CRAFTING),
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/**
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* A player's crafting inventory, with 4 CRAFTING slots and a RESULT slot.
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* Also implies that the 4 ARMOR slots are accessible.
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*/
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CRAFTING(5, "Crafting", false),
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CRAFTING(5, "Crafting", null, false),
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/**
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* An enchantment table inventory, with two CRAFTING slots and three
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* enchanting buttons.
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*/
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ENCHANTING(2, "Enchanting"),
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ENCHANTING(2, "Enchanting", MenuType.ENCHANTMENT),
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/**
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* A brewing stand inventory, with one FUEL slot and four CRAFTING slots.
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*/
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BREWING(5, "Brewing"),
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BREWING(5, "Brewing", MenuType.BREWING_STAND),
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/**
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* A player's inventory, with 9 QUICKBAR slots, 27 CONTAINER slots, 4 ARMOR
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* slots and 1 offhand slot. The ARMOR and offhand slots may not be visible
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* to the player, though.
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*/
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PLAYER(41, "Player"),
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PLAYER(41, "Player", MenuType.GENERIC_9X4),
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/**
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* The creative mode inventory, with only 9 QUICKBAR slots and nothing
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* else. (The actual creative interface with the items is client-side and
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* cannot be altered by the server.)
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*/
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CREATIVE(9, "Creative", false),
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CREATIVE(9, "Creative", null, false),
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/**
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* The merchant inventory, with 2 CRAFTING slots, and 1 RESULT slot.
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*/
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MERCHANT(3, "Villager", false),
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MERCHANT(3, "Villager", MenuType.MERCHANT, false),
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/**
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* The ender chest inventory, with 27 slots.
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*/
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ENDER_CHEST(27, "Ender Chest"),
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ENDER_CHEST(27, "Ender Chest", MenuType.GENERIC_9X3),
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/**
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* An anvil inventory, with 2 CRAFTING slots and 1 RESULT slot
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*/
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ANVIL(3, "Repairing"),
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ANVIL(3, "Repairing", MenuType.ANVIL),
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/**
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* A smithing inventory, with 3 CRAFTING slots and 1 RESULT slot.
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*/
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SMITHING(4, "Upgrade Gear"),
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SMITHING(4, "Upgrade Gear", MenuType.SMITHING),
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/**
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* A beacon inventory, with 1 CRAFTING slot
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*/
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BEACON(1, "container.beacon"),
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BEACON(1, "container.beacon", MenuType.BEACON),
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/**
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* A hopper inventory, with 5 slots of type CONTAINER.
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*/
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HOPPER(5, "Item Hopper"),
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HOPPER(5, "Item Hopper", MenuType.HOPPER),
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/**
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* A shulker box inventory, with 27 slots of type CONTAINER.
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*/
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SHULKER_BOX(27, "Shulker Box"),
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SHULKER_BOX(27, "Shulker Box", MenuType.SHULKER_BOX),
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/**
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* A barrel box inventory, with 27 slots of type CONTAINER.
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*/
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BARREL(27, "Barrel"),
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BARREL(27, "Barrel", MenuType.GENERIC_9X3),
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/**
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* A blast furnace inventory, with a RESULT slot, a CRAFTING slot, and a
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* FUEL slot.
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*/
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BLAST_FURNACE(3, "Blast Furnace"),
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BLAST_FURNACE(3, "Blast Furnace", MenuType.BLAST_FURNACE),
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/**
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* A lectern inventory, with 1 BOOK slot.
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*/
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LECTERN(1, "Lectern"),
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LECTERN(1, "Lectern", MenuType.LECTERN),
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/**
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* A smoker inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
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*/
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SMOKER(3, "Smoker"),
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SMOKER(3, "Smoker", MenuType.SMOKER),
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/**
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* Loom inventory, with 3 CRAFTING slots, and 1 RESULT slot.
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*/
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LOOM(4, "Loom"),
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LOOM(4, "Loom", MenuType.LOOM),
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/**
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* Cartography inventory with 2 CRAFTING slots, and 1 RESULT slot.
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*/
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CARTOGRAPHY(3, "Cartography Table"),
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CARTOGRAPHY(3, "Cartography Table", MenuType.CARTOGRAPHY_TABLE),
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/**
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* Grindstone inventory with 2 CRAFTING slots, and 1 RESULT slot.
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*/
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GRINDSTONE(3, "Repair & Disenchant"),
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GRINDSTONE(3, "Repair & Disenchant", MenuType.GRINDSTONE),
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/**
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* Stonecutter inventory with 1 CRAFTING slot, and 1 RESULT slot.
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*/
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STONECUTTER(2, "Stonecutter"),
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STONECUTTER(2, "Stonecutter", MenuType.STONECUTTER),
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/**
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* Pseudo composter inventory with 0 or 1 slots of undefined type.
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*/
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COMPOSTER(1, "Composter", false),
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COMPOSTER(1, "Composter", null, false),
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/**
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* Pseudo chiseled bookshelf inventory, with 6 slots of undefined type.
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*/
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CHISELED_BOOKSHELF(6, "Chiseled Bookshelf", false),
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CHISELED_BOOKSHELF(6, "Chiseled Bookshelf", null, false),
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/**
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* Pseudo jukebox inventory with 1 slot of undefined type.
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*/
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JUKEBOX(1, "Jukebox", false),
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JUKEBOX(1, "Jukebox", null, false),
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/**
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* A crafter inventory, with 9 CRAFTING slots.
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*/
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@ApiStatus.Experimental
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CRAFTER(9, "Crafter"),
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CRAFTER(9, "Crafter", MenuType.CRAFTER_3X3),
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/**
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* The new smithing inventory, with 3 CRAFTING slots and 1 RESULT slot.
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*
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* @deprecated use {@link #SMITHING}
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*/
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@Deprecated
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SMITHING_NEW(4, "Upgrade Gear"),
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SMITHING_NEW(4, "Upgrade Gear", MenuType.SMITHING),
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;
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private final int size;
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private final String title;
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private final MenuType menuType;
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private final boolean isCreatable;
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private InventoryType(int defaultSize, /*@NotNull*/ String defaultTitle) {
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this(defaultSize, defaultTitle, true);
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private InventoryType(int defaultSize, /*@NotNull*/ String defaultTitle, @Nullable MenuType type) {
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this(defaultSize, defaultTitle, type, true);
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}
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private InventoryType(int defaultSize, /*@NotNull*/ String defaultTitle, boolean isCreatable) {
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private InventoryType(int defaultSize, /*@NotNull*/ String defaultTitle, @Nullable MenuType type, boolean isCreatable) {
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size = defaultSize;
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title = defaultTitle;
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this.menuType = type;
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this.isCreatable = isCreatable;
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}
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@ -180,6 +184,28 @@ public enum InventoryType {
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return title;
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}
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/**
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* Gets the corresponding {@link MenuType} of this InventoryType.
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* <p>
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* Not all InventoryType correspond to a {@link MenuType}. These
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* InventoryTypes are also not creatable. If this method returns null,
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* {@link #isCreatable()} will return false, with the exception of
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* {@link #MERCHANT}.
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* <p>
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* As well as not necessarily corresponding to a {@link MenuType} some
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* InventoryType correspond to the same {@link MenuType}, including:
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* <ul>
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* <li>Dropper, Dispenser
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* <li>ShulkerBox, Barrel, Chest
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* </ul>
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*
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* @return the corresponding {@link MenuType}
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*/
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@Nullable
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public MenuType getMenuType() {
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return menuType;
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}
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/**
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* Denotes that this InventoryType can be created via the normal
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* {@link org.bukkit.Bukkit#createInventory} methods.
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191
paper-api/src/main/java/org/bukkit/inventory/MenuType.java
Normal file
191
paper-api/src/main/java/org/bukkit/inventory/MenuType.java
Normal file
@ -0,0 +1,191 @@
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package org.bukkit.inventory;
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import com.google.common.base.Preconditions;
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import org.bukkit.Keyed;
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import org.bukkit.NamespacedKey;
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import org.bukkit.Registry;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.inventory.view.AnvilView;
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import org.bukkit.inventory.view.BeaconView;
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import org.bukkit.inventory.view.BrewingStandView;
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import org.bukkit.inventory.view.CrafterView;
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import org.bukkit.inventory.view.EnchantmentView;
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import org.bukkit.inventory.view.FurnaceView;
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import org.bukkit.inventory.view.LecternView;
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import org.bukkit.inventory.view.LoomView;
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import org.bukkit.inventory.view.MerchantView;
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import org.bukkit.inventory.view.StonecutterView;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents different kinds of views, also known as menus, which can be
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* created and viewed by the player.
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*/
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@ApiStatus.Experimental
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public interface MenuType extends Keyed {
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/**
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* A MenuType which represents a chest with 1 row.
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*/
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MenuType.Typed<InventoryView> GENERIC_9X1 = get("generic_9x1");
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/**
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* A MenuType which represents a chest with 2 rows.
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*/
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MenuType.Typed<InventoryView> GENERIC_9X2 = get("generic_9x2");
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/**
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* A MenuType which represents a chest with 3 rows.
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*/
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MenuType.Typed<InventoryView> GENERIC_9X3 = get("generic_9x3");
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/**
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* A MenuType which represents a chest with 4 rows.
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*/
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MenuType.Typed<InventoryView> GENERIC_9X4 = get("generic_9x4");
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/**
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* A MenuType which represents a chest with 5 rows.
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*/
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MenuType.Typed<InventoryView> GENERIC_9X5 = get("generic_9x5");
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/**
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* A MenuType which represents a chest with 6 rows.
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*/
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MenuType.Typed<InventoryView> GENERIC_9X6 = get("generic_9x6");
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/**
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* A MenuType which represents a dispenser/dropper like menu with 3 columns
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* and 3 rows.
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*/
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MenuType.Typed<InventoryView> GENERIC_3X3 = get("generic_3x3");
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/**
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* A MenuType which represents a crafter
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*/
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MenuType.Typed<CrafterView> CRAFTER_3X3 = get("crafter_3x3");
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/**
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* A MenuType which represents an anvil.
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*/
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MenuType.Typed<AnvilView> ANVIL = get("anvil");
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/**
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* A MenuType which represents a beacon.
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*/
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MenuType.Typed<BeaconView> BEACON = get("beacon");
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/**
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* A MenuType which represents a blast furnace.
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*/
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MenuType.Typed<FurnaceView> BLAST_FURNACE = get("blast_furnace");
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/**
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* A MenuType which represents a brewing stand.
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*/
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MenuType.Typed<BrewingStandView> BREWING_STAND = get("brewing_stand");
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/**
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* A MenuType which represents a crafting table.
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*/
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MenuType.Typed<InventoryView> CRAFTING = get("crafting");
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/**
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* A MenuType which represents an enchantment table.
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*/
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MenuType.Typed<EnchantmentView> ENCHANTMENT = get("enchantment");
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/**
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* A MenuType which represents a furnace.
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*/
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MenuType.Typed<FurnaceView> FURNACE = get("furnace");
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/**
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* A MenuType which represents a grindstone.
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*/
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MenuType.Typed<InventoryView> GRINDSTONE = get("grindstone");
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/**
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* A MenuType which represents a hopper.
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*/
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MenuType.Typed<InventoryView> HOPPER = get("hopper");
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/**
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* A MenuType which represents a lectern, a book like view.
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*/
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MenuType.Typed<LecternView> LECTERN = get("lectern");
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/**
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* A MenuType which represents a loom.
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*/
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MenuType.Typed<LoomView> LOOM = get("loom");
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/**
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* A MenuType which represents a merchant.
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*/
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MenuType.Typed<MerchantView> MERCHANT = get("merchant");
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/**
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* A MenuType which represents a shulker box.
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*/
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MenuType.Typed<InventoryView> SHULKER_BOX = get("shulker_box");
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/**
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* A MenuType which represents a stonecutter.
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*/
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MenuType.Typed<InventoryView> SMITHING = get("smithing");
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/**
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* A MenuType which represents a smoker.
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*/
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MenuType.Typed<FurnaceView> SMOKER = get("smoker");
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/**
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* A MenuType which represents a cartography table.
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*/
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MenuType.Typed<InventoryView> CARTOGRAPHY_TABLE = get("cartography_table");
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/**
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* A MenuType which represents a stonecutter.
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*/
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MenuType.Typed<StonecutterView> STONECUTTER = get("stonecutter");
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/**
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* Typed represents a subtype of {@link MenuType}s that have a known
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* {@link InventoryView} type at compile time.
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*
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* @param <V> the generic type of {@link InventoryView} that represents the
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* view type.
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*/
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interface Typed<V extends InventoryView> extends MenuType {
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/**
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* Creates a view of the specified menu type.
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* <p>
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* The player provided to create this view must be the player the view
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* is opened for. See {@link HumanEntity#openInventory(InventoryView)}
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* for more information.
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*
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* @param player the player the view belongs to
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* @param title the title of the view
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* @return the created {@link InventoryView}
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*/
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@NotNull
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V create(@NotNull HumanEntity player, @NotNull String title);
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}
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/**
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* Yields this MenuType as a typed version of itself with a plain
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* {@link InventoryView} representing it.
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*
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* @return the typed MenuType.
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*/
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@NotNull
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MenuType.Typed<InventoryView> typed();
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/**
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* Yields this MenuType as a typed version of itself with a specific
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* {@link InventoryView} representing it.
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*
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* @param viewClass the class type of the {@link InventoryView} to type this
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* {@link InventoryView} with.
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* @param <V> the generic type of the InventoryView to get this MenuType
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* with
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* @return the typed MenuType
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* @throws IllegalArgumentException if the provided viewClass cannot be
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* typed to this MenuType
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*/
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@NotNull
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<V extends InventoryView> MenuType.Typed<V> typed(@NotNull final Class<V> viewClass) throws IllegalArgumentException;
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/**
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* Gets the {@link InventoryView} class of this MenuType.
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*
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* @return the {@link InventoryView} class of this MenuType
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*/
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@NotNull
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Class<? extends InventoryView> getInventoryViewClass();
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private static <T extends MenuType> T get(@NotNull final String key) {
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final MenuType type = Registry.MENU.get(NamespacedKey.minecraft(key));
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Preconditions.checkArgument(type != null, "The given string key must be an existing menu type");
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return (T) type;
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}
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}
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Loading…
Reference in New Issue
Block a user