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Fire BlockDispenseEvent for fireworks. Adds BUKKIT-3246
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@ -1,5 +1,10 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.block.BlockDispenseEvent;
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// CraftBukkit end
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public class DispenseBehaviorFireworks extends DispenseBehaviorItem {
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final MinecraftServer b;
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@ -13,10 +18,41 @@ public class DispenseBehaviorFireworks extends DispenseBehaviorItem {
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double d0 = isourceblock.getX() + (double) enumfacing.c();
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double d1 = (double) ((float) isourceblock.getBlockY() + 0.2F);
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double d2 = isourceblock.getZ() + (double) enumfacing.e();
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EntityFireworks entityfireworks = new EntityFireworks(isourceblock.k(), d0, d1, d2, itemstack);
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// CraftBukkit start
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World world = isourceblock.k();
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ItemStack itemstack1 = itemstack.a(1);
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org.bukkit.block.Block block = world.getWorld().getBlockAt(isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ());
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CraftItemStack craftItem = CraftItemStack.asCraftMirror(itemstack1);
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BlockDispenseEvent event = new BlockDispenseEvent(block, craftItem.clone(), new org.bukkit.util.Vector(d0, d1, d2));
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if (!BlockDispenser.eventFired) {
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world.getServer().getPluginManager().callEvent(event);
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}
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if (event.isCancelled()) {
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itemstack.count++;
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return itemstack;
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}
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if (!event.getItem().equals(craftItem)) {
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itemstack.count++;
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.a.a(eventStack.getItem());
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if (idispensebehavior != IDispenseBehavior.a && idispensebehavior != this) {
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idispensebehavior.a(isourceblock, eventStack);
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return itemstack;
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}
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}
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itemstack1 = CraftItemStack.asNMSCopy(event.getItem());
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EntityFireworks entityfireworks = new EntityFireworks(isourceblock.k(), event.getVelocity().getX(), event.getVelocity().getY(), event.getVelocity().getZ(), itemstack1);
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isourceblock.k().addEntity(entityfireworks);
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itemstack.a(1);
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// itemstack.a(1); // Handled during event processing
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// CraftBukkit end
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return itemstack;
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}
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