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Added a case previously not covered by VehicleDestroyEvent for boats, updated VehicleDestroyEvent Javadocs.
By: sk89q <the.sk89q@gmail.com>
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@ -5,7 +5,9 @@ import org.bukkit.entity.Vehicle;
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import org.bukkit.event.Cancellable;
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/**
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* Raised when a vehicle is destroyed
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* Raised when a vehicle is destroyed, which could be caused by either a player
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* or the environment. This is not raised if the boat is simply 'removed'
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* due to other means.
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*/
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public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
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private Entity attacker;
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@ -17,9 +19,9 @@ public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
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}
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/**
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* Gets the Entity that has destroyed the vehicle
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* Gets the Entity that has destroyed the vehicle, potentially null
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*
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* @return the Entity that has destroyed the vehicle
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* @return the Entity that has destroyed the vehicle, potentially null
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*/
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public Entity getAttacker() {
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return attacker;
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