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Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground.
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@ -292,7 +292,7 @@ public class EntityArrow extends Entity {
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if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.canHold(itemstack) > 0) {
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net.minecraft.server.EntityItem item = new net.minecraft.server.EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), item));
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), item), 0);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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@ -124,9 +124,13 @@ public class EntityItem extends Entity {
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int i = this.itemStack.count;
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// CraftBukkit start
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if (this.pickupDelay <= 0 && entityhuman.inventory.canHold(this.itemStack) > 0) {
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), (org.bukkit.entity.Item) this.getBukkitEntity());
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int canHold = entityhuman.inventory.canHold(this.itemStack);
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int remaining = this.itemStack.count - canHold;
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if (this.pickupDelay <= 0 && canHold > 0) {
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this.itemStack.count = canHold;
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), (org.bukkit.entity.Item) this.getBukkitEntity(), remaining);
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this.world.getServer().getPluginManager().callEvent(event);
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this.itemStack.count = canHold + remaining;
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if (event.isCancelled()) {
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return;
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