mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-08 09:17:36 +01:00
Add API for manipulating item cooldowns.
By: md_5 <git@md-5.net>
This commit is contained in:
parent
6882eee6d0
commit
f9e76a6924
@ -2,6 +2,7 @@ package org.bukkit.entity;
|
||||
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.MainHand;
|
||||
import org.bukkit.inventory.Merchant;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
@ -174,6 +175,37 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
|
||||
*/
|
||||
public void setItemOnCursor(ItemStack item);
|
||||
|
||||
/**
|
||||
* Check whether a cooldown is active on the specified material.
|
||||
*
|
||||
* @param material the material to check
|
||||
* @return if a cooldown is active on the material
|
||||
*/
|
||||
public boolean hasCooldown(Material material);
|
||||
|
||||
/**
|
||||
* Get the cooldown time in ticks remaining for the specified material.
|
||||
*
|
||||
* @param material the material to check
|
||||
* @return the remaining cooldown time in ticks
|
||||
*/
|
||||
public int getCooldown(Material material);
|
||||
|
||||
/**
|
||||
* Set a cooldown on the specified material for a certain amount of ticks.
|
||||
* ticks. 0 ticks will result in the removal of the cooldown.
|
||||
* <p>
|
||||
* Cooldowns are used by the server for items such as ender pearls and
|
||||
* shields to prevent them from being used repeatedly.
|
||||
* <p>
|
||||
* Note that cooldowns will not by themselves stop an item from being used
|
||||
* for attacking.
|
||||
*
|
||||
* @param material the material to set the cooldown for
|
||||
* @param ticks the amount of ticks to set or 0 to remove
|
||||
*/
|
||||
public void setCooldown(Material material, int ticks);
|
||||
|
||||
/**
|
||||
* Returns whether this player is slumbering.
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user