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More more more more more more more more more more more more more more work
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@ -15,8 +15,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- protected final int maxPlayers;
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+ protected int maxPlayers; public final void setMaxPlayers(int maxPlayers) { this.maxPlayers = maxPlayers; } // Paper - remove final and add setter
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private int viewDistance;
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private int simulationDistance;
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private boolean allowCheatsForAllPlayers;
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private static final boolean ALLOW_LOGOUTIVATOR = false;
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@ -16,9 +16,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap.Entry;
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@@ -0,0 +0,0 @@ import net.minecraft.nbt.ListTag;
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@@ -0,0 +0,0 @@ import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.StringTag;
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import net.minecraft.nbt.Tag;
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import net.minecraft.network.Connection;
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+import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.chat.ChatType;
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@ -12,15 +12,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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}
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}
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+
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+ public static int maxJoinsPerTick;
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+ private static void maxJoinsPerTick() {
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+ maxJoinsPerTick = getInt("settings.max-joins-per-tick", 3);
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+ }
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}
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+
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public static void registerCommands() {
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for (Map.Entry<String, Command> entry : commands.entrySet()) {
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MinecraftServer.getServer().server.getCommandMap().register(entry.getKey(), "Paper", entry.getValue());
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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@ -13,19 +13,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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@@ -0,0 +0,0 @@ public class ChunkSerializer {
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holder.tasks.forEach(Runnable::run);
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return holder.protoChunk;
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}
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+
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+ // Paper start
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+ private static final int CURRENT_DATA_VERSION = SharedConstants.getCurrentVersion().getWorldVersion();
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+ private static final int CURRENT_DATA_VERSION = SharedConstants.getCurrentVersion().getDataVersion().getVersion();
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+ private static final boolean JUST_CORRUPT_IT = Boolean.getBoolean("Paper.ignoreWorldDataVersion");
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+ // Paper end
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+
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public static InProgressChunkHolder loadChunk(ServerLevel world, StructureManager structureManager, PoiManager poiStorage, ChunkPos pos, CompoundTag nbt, boolean distinguish) {
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public static InProgressChunkHolder loadChunk(ServerLevel world, PoiManager poiStorage, ChunkPos chunkPos, CompoundTag nbt, boolean distinguish) {
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java.util.ArrayDeque<Runnable> tasksToExecuteOnMain = new java.util.ArrayDeque<>();
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// Paper end
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ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
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+ // Paper start - Do NOT attempt to load chunks saved with newer versions
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+ if (nbt.contains("DataVersion", 99)) {
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+ int dataVersion = nbt.getInt("DataVersion");
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@ -35,6 +32,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ }
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+ // Paper end
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BiomeSource worldchunkmanager = chunkgenerator.getBiomeSource();
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CompoundTag nbttagcompound1 = nbt.getCompound("Level"); // Paper - diff on change, see ChunkSerializer#getChunkCoordinate
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ChunkPos chunkcoordintpair1 = new ChunkPos(nbttagcompound1.getInt("xPos"), nbttagcompound1.getInt("zPos")); // Paper - diff on change, see ChunkSerializer#getChunkCoordinate
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ChunkPos chunkcoordintpair1 = new ChunkPos(nbt.getInt("xPos"), nbt.getInt("zPos")); // Paper - diff on change, see ChunkSerializer#getChunkCoordinate
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if (!Objects.equals(chunkPos, chunkcoordintpair1)) {
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@ -52,7 +52,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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protected abstract T createInstance(JsonObject obj, EntityPredicate.Composite playerPredicate, DeserializationContext predicateDeserializer);
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@@ -0,0 +0,0 @@ public abstract class SimpleCriterionTrigger<T extends AbstractCriterionTriggerI
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protected void trigger(ServerPlayer player, Predicate<T> tester) {
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protected void trigger(ServerPlayer player, Predicate<T> predicate) {
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PlayerAdvancements playerAdvancements = player.getAdvancements();
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- Set<CriterionTrigger.Listener<T>> set = this.players.get(playerAdvancements);
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+ Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
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@ -54,7 +54,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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} else {
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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// entityplayer1.syncInventory();
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// entityplayer1.initInventoryMenu();
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entityplayer1.setHealth(entityplayer1.getHealth());
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- if (flag2) {
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- entityplayer1.connection.send(new ClientboundSoundPacket(SoundEvents.RESPAWN_ANCHOR_DEPLETE, SoundSource.BLOCKS, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), 1.0F, 1.0F));
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@ -40,7 +40,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int i = this.player.level.getMaxBuildHeight();
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if (blockposition.getY() < i) {
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if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.mayInteract((net.minecraft.world.entity.player.Player) this.player, blockposition)) {
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if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.mayInteract(this.player, blockposition)) {
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// CraftBukkit start - Check if we can actually do something over this large a distance
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- Location eyeLoc = this.getCraftPlayer().getEyeLocation();
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- double reachDistance = NumberConversions.square(eyeLoc.getX() - blockposition.getX()) + NumberConversions.square(eyeLoc.getY() - blockposition.getY()) + NumberConversions.square(eyeLoc.getZ() - blockposition.getZ());
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@ -25,7 +25,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public class Varint21FrameDecoder extends ByteToMessageDecoder {
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+ private final byte[] lenBuf = new byte[3]; // Paper
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@Override
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+ @Override
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protected void decode(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf, List<Object> list) {
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+ // Paper start - if channel is not active just discard the packet
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+ if (!channelHandlerContext.channel().isActive()) {
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@ -18,22 +18,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ config.set("settings.unsupported-settings.allow-headless-pistons-readme", "This setting controls if players should be able to create headless pistons.");
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+ allowHeadlessPistons = getBoolean("settings.unsupported-settings.allow-headless-pistons", false);
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+ }
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+
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public static int playerAutoSaveRate = -1;
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public static int maxPlayerAutoSavePerTick = 10;
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private static void playerAutoSaveRate() {
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}
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -0,0 +0,0 @@ import java.util.Random;
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import java.util.Set;
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import javax.annotation.Nullable;
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import net.minecraft.core.BlockPos;
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+import net.minecraft.core.Direction;
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import net.minecraft.core.Vec3i;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.server.level.ServerLevel;
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@@ -0,0 +0,0 @@ import net.minecraft.world.level.block.BaseFireBlock;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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@ -51,7 +40,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (!com.destroystokyo.paper.PaperConfig.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
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+ BlockEntity extension = this.level.getBlockEntity(blockposition);
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+ if (extension instanceof PistonMovingBlockEntity && ((PistonMovingBlockEntity) extension).isSourcePiston()) {
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+ Direction direction = iblockdata.getValue(PistonHeadBlock.FACING);
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+ net.minecraft.core.Direction direction = iblockdata.getValue(PistonHeadBlock.FACING);
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+ set.add(blockposition.relative(direction.getOpposite()));
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+ }
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+ }
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@ -29,23 +29,12 @@ diff --git a/src/main/java/net/minecraft/commands/CommandSourceStack.java b/src/
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/commands/CommandSourceStack.java
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+++ b/src/main/java/net/minecraft/commands/CommandSourceStack.java
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@@ -0,0 +0,0 @@ import com.mojang.brigadier.suggestion.Suggestions;
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import com.mojang.brigadier.suggestion.SuggestionsBuilder;
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import java.util.Collection;
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import java.util.Iterator;
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+import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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+import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.BinaryOperator;
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import java.util.stream.Stream;
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import javax.annotation.Nullable;
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@@ -0,0 +0,0 @@ public class CommandSourceStack implements SharedSuggestionProvider, com.destroy
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private final ResultConsumer<CommandSourceStack> consumer;
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private final EntityAnchorArgument.Anchor anchor;
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private final Vec2 rotation;
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- public volatile CommandNode currentCommand; // CraftBukkit
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+ public Map<Thread, CommandNode> currentCommand = new ConcurrentHashMap<>(); // CraftBukkit // Paper
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+ public java.util.Map<Thread, CommandNode> currentCommand = new java.util.concurrent.ConcurrentHashMap<>(); // CraftBukkit // Paper
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public CommandSourceStack(CommandSource output, Vec3 pos, Vec2 rot, ServerLevel world, int level, String name, Component displayName, MinecraftServer server, @Nullable Entity entity) {
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this(output, pos, rot, world, level, name, displayName, server, entity, false, (commandcontext, flag, j) -> {
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File diff suppressed because it is too large
Load Diff
@ -1,81 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 May 2020 23:32:14 -0400
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Subject: [PATCH] Improve Chunk Status Transition Speed
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When a chunk is loaded from disk that has already been generated,
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the server has to promote the chunk through the system to reach
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it's current desired status level.
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This results in every single status transition going from the main thread
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to the world gen threads, only to discover it has no work it actually
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needs to do.... and then it returns back to main.
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This back and forth costs a lot of time and can really delay chunk loads
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when the server is under high TPS due to their being a lot of time in
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between chunk load times, as well as hogs up the chunk threads from doing
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actual generation and light work.
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Additionally, the whole task system uses a lot of CPU on the server threads anyways.
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So by optimizing status transitions for status's that are already complete,
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we can run them to the desired level while on main thread (where it has
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to happen anyways) instead of ever jumping to world gen thread.
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This will improve chunk loading effeciency to be reduced down to the following
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scenario / path:
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1) MAIN: Chunk Requested, Load Request sent to ChunkTaskManager / IO Queue
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2) IO: Once position in queue comes, submit read IO data and schedule to chunk task thread
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3) CHUNK: Once IO is loaded and position in queue comes, deserialize the chunk data, process conversions, submit to main queue
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4) MAIN: next Chunk Task process (Mid Tick or End Of Tick), load chunk data into world (POI, main thread tasks)
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5) MAIN: process status transitions all the way to LIGHT, light schedules Threaded task
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6) SERVER: Light tasks register light enablement for chunk and any lighting needing to be done
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7) MAIN: Task returns to main, finish processing to FULL/TICKING status
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Previously would have hopped to SERVER around 12+ times there extra.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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// Paper end - optimise isOutsideOfRange
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long lastAutoSaveTime; // Paper - incremental autosave
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long inactiveTimeStart; // Paper - incremental autosave
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+ // Paper start - optimize chunk status progression without jumping through thread pool
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+ public boolean canAdvanceStatus() {
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+ ChunkStatus status = getChunkHolderStatus();
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+ ChunkAccess chunk = getAvailableChunkNow();
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+ return chunk != null && (status == null || chunk.getStatus().isOrAfter(getNextStatus(status)));
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+ }
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+ // Paper end
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public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return either.mapLeft((list) -> {
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return (LevelChunk) list.get(list.size() / 2);
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});
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- }, this.mainThreadExecutor);
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+ }, this.mainInvokingExecutor); // Paper
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}
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@Nullable
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return "chunkGenerate " + requiredStatus.getName();
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});
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Executor executor = (runnable) -> {
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+ // Paper start - optimize chunk status progression without jumping through thread pool
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+ if (holder.canAdvanceStatus()) {
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+ this.mainInvokingExecutor.execute(runnable);
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+ return;
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+ }
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+ // Paper end
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this.worldgenMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
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};
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