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Hook into World for light getters due to additional validation.
By: md_5 <git@md-5.net>
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parent
0237142cbd
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@ -173,11 +173,11 @@ public class CraftBlock implements Block {
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}
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public byte getLightFromSky() {
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return (byte) chunk.getHandle().getBrightness(EnumSkyBlock.SKY, new BlockPosition(this.x, this.y, this.z));
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return (byte) chunk.getHandle().getWorld().b(EnumSkyBlock.SKY, new BlockPosition(this.x, this.y, this.z)); // PAIL: rename
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}
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public byte getLightFromBlocks() {
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return (byte) chunk.getHandle().getBrightness(EnumSkyBlock.BLOCK, new BlockPosition(this.x, this.y, this.z));
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return (byte) chunk.getHandle().getWorld().b(EnumSkyBlock.BLOCK, new BlockPosition(this.x, this.y, this.z)); // PAIL: rename
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}
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