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SPIGOT-6244: /spawnpoint ignores angle
By: md_5 <git@md-5.net>
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parent
7dd38ec039
commit
fa835a16a8
@ -479,7 +479,7 @@
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+ entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false);
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+ flag2 = !flag && flag3;
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+ isBedSpawn = true;
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+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z);
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+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F);
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+ } else if (blockposition != null) {
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+ entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F));
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+ }
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