[Bleeding] Implemented Block.getLightFromSky() and Block.getLightFromBlocks()

This commit is contained in:
Mike Primm 2011-12-29 13:31:21 -06:00 committed by Erik Broes
parent f7585e552d
commit fb1cfea89e

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@ -7,6 +7,8 @@ import org.bukkit.block.PistonMoveReaction;
import net.minecraft.server.BiomeBase;
import net.minecraft.server.BlockRedstoneWire;
import net.minecraft.server.EnumSkyBlock;
import org.bukkit.*;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftChunk;
@ -109,6 +111,15 @@ public class CraftBlock implements Block {
return (byte) chunk.getHandle().world.getLightLevel(this.x, this.y, this.z);
}
public byte getLightFromSky() {
return (byte) chunk.getHandle().a(EnumSkyBlock.SKY, this.x & 0xF, this.y & 0x7F, this.z & 0xF);
}
public byte getLightFromBlocks() {
return (byte) chunk.getHandle().a(EnumSkyBlock.BLOCK, this.x & 0xF, this.y & 0x7F, this.z & 0xF);
}
public Block getFace(final BlockFace face) {
return getRelative(face, 1);
}