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[Bleeding] Implemented Block.getLightFromSky() and Block.getLightFromBlocks()
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@ -7,6 +7,8 @@ import org.bukkit.block.PistonMoveReaction;
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import net.minecraft.server.BiomeBase;
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import net.minecraft.server.BlockRedstoneWire;
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import net.minecraft.server.EnumSkyBlock;
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import org.bukkit.*;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftChunk;
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@ -109,6 +111,15 @@ public class CraftBlock implements Block {
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return (byte) chunk.getHandle().world.getLightLevel(this.x, this.y, this.z);
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}
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public byte getLightFromSky() {
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return (byte) chunk.getHandle().a(EnumSkyBlock.SKY, this.x & 0xF, this.y & 0x7F, this.z & 0xF);
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}
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public byte getLightFromBlocks() {
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return (byte) chunk.getHandle().a(EnumSkyBlock.BLOCK, this.x & 0xF, this.y & 0x7F, this.z & 0xF);
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}
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public Block getFace(final BlockFace face) {
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return getRelative(face, 1);
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}
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