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Use isSensitiveToWater in nerfed check for water-sensitive mobs (#7236)
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@ -31,7 +31,7 @@ index 3eb1f5e422002a48651a24d0e70884bf54de717e..3efdf887ec70aa2d3486a1ddfc8e5e1c
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return this.isInWater() || this.isInRain() || this.isInBubbleColumn();
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}
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diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index f286fcc2958a02c1e480b8fcf5d049bf0de27131..9cc9c11f2ef5aa386711a0ebc70b6a2d8e5c5b97 100644
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index f6c93812c30bd1637219c22c1a903e2ec93a9d72..36a4214615a0acf0aa4a9dc4411afc130bcfdbc1 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
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+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -105,6 +105,7 @@ public abstract class Mob extends LivingEntity {
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@ -52,7 +52,7 @@ index f286fcc2958a02c1e480b8fcf5d049bf0de27131..9cc9c11f2ef5aa386711a0ebc70b6a2d
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+ if (goalFloat.canUse()) goalFloat.tick();
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+ this.getJumpControl().tick();
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+ }
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+ if ((this instanceof net.minecraft.world.entity.monster.Blaze || this instanceof net.minecraft.world.entity.monster.EnderMan) && isInWaterRainOrBubble()) {
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+ if (this.isSensitiveToWater() && isInWaterRainOrBubble()) {
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+ hurt(DamageSource.DROWN, 1.0F);
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+ }
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+ return;
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