mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 02:55:47 +01:00
MC-2025 - Save entity AABB to prevent fp wobble
This work is largely a result of the analysis done on the Mojang issue tracker. See patch header for additional information.
This commit is contained in:
parent
609c352624
commit
fb9e60b238
@ -0,0 +1,92 @@
|
||||
From cf0b7a7bedd11fa9cb57217baf8486647bbe65a2 Mon Sep 17 00:00:00 2001
|
||||
From: Zach Brown <zach.brown@destroystokyo.com>
|
||||
Date: Tue, 4 Sep 2018 19:07:57 -0400
|
||||
Subject: [PATCH] MC-2025: Save and load entity AABB to prevent wobble
|
||||
|
||||
What follows is a summarized analysis provided on the Mojira and associated subreddit by various MC community members
|
||||
who have investigated this issue and found a solution. This work is largely a result of their efforts.
|
||||
|
||||
The underlying cause of MC-2025 is that sometimes an AABB ends up slightly smaller than the desired width. If this
|
||||
happens before the entity is pushed up against a boundary (i.e. blocks or walls), then upon chunk save and reload, the
|
||||
AABB size will be recomputed such that it is intersecting the wall, allowing the entity to be pushed into the wall,
|
||||
suffocate, and die. Although the rounding artifacts get larger at larger world coordinates, the drift we see is
|
||||
miniscule. Closer to the world origin, we have seen error on the order of 2-46. Compare this to the fact that
|
||||
(due to MC-4), entity coordinates send to clients are quantized to multiples of 1/4096 (2-12).
|
||||
|
||||
But, OMG, do the rounding errors mean that AABB's accumulate shrinkage over time? Actually, no. The statistics on IEEE
|
||||
rounding do not have that kind of bias. What has not been stated is that the AABB is just as likely to end up larger
|
||||
than the expected width; on save and reload, the entity ends up slightly away from the wall, and we don't notice any
|
||||
problem. In reality, the AABB size ends up undergoing random wobble around the expected value all the time, and that
|
||||
wobble isn't functionally any different from the kind we'd get even if we tried to force the AABB size to be stable!
|
||||
|
||||
This reasoning leads us to one clear conclusion: The simplest, least invasive, and most correct solution is to just
|
||||
store the AABB in NBT data on chunk save and restore the AABB exactly as it was saved upon reload.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/AxisAlignedBB.java b/src/main/java/net/minecraft/server/AxisAlignedBB.java
|
||||
index 92edfe029..624f0e395 100644
|
||||
--- a/src/main/java/net/minecraft/server/AxisAlignedBB.java
|
||||
+++ b/src/main/java/net/minecraft/server/AxisAlignedBB.java
|
||||
@@ -3,12 +3,12 @@ package net.minecraft.server;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public class AxisAlignedBB {
|
||||
- public final double a;
|
||||
- public final double b;
|
||||
- public final double c;
|
||||
- public final double d;
|
||||
- public final double e;
|
||||
- public final double f;
|
||||
+ public final double a; public double getMinX() { return this.a; } // Paper - OBFHELPER
|
||||
+ public final double b; public double getMinY() { return this.b; } // Paper - OBFHELPER
|
||||
+ public final double c; public double getMinZ() { return this.c; } // Paper - OBFHELPER
|
||||
+ public final double d; public double getMaxX() { return this.d; } // Paper - OBFHELPER
|
||||
+ public final double e; public double getMaxY() { return this.e; } // Paper - OBFHELPER
|
||||
+ public final double f; public double getMaxZ() { return this.f; } // Paper - OBFHELPER
|
||||
|
||||
public AxisAlignedBB(double d0, double d1, double d2, double d3, double d4, double d5) {
|
||||
this.a = Math.min(d0, d3);
|
||||
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
|
||||
index 2b1affd03..1fae9aa07 100644
|
||||
--- a/src/main/java/net/minecraft/server/Entity.java
|
||||
+++ b/src/main/java/net/minecraft/server/Entity.java
|
||||
@@ -1658,6 +1658,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
||||
if (spawnedViaMobSpawner) {
|
||||
nbttagcompound.setBoolean("Paper.FromMobSpawner", true);
|
||||
}
|
||||
+ // Paper start - MC-2025 fix - Save entity AABB and load it, floating point issues recalculating AABB can result in wobble
|
||||
+ AxisAlignedBB boundingBox = this.getBoundingBox();
|
||||
+ nbttagcompound.set("Paper.AAAB", this.createList(
|
||||
+ boundingBox.getMinX(), boundingBox.getMinY(), boundingBox.getMinZ(),
|
||||
+ boundingBox.getMaxX(), boundingBox.getMaxY(), boundingBox.getMaxZ()
|
||||
+ ));
|
||||
// Paper end
|
||||
return nbttagcompound;
|
||||
} catch (Throwable throwable) {
|
||||
@@ -1747,6 +1753,16 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
||||
if (this.aD()) {
|
||||
this.setPosition(this.locX, this.locY, this.locZ);
|
||||
}
|
||||
+ // Paper start - MC-2025 fix - Save entity AABB and load it, floating point issues recalculating AABB can result in wobble
|
||||
+ // Placement is important, always after the setPosition call above
|
||||
+ if (nbttagcompound.hasKey("Paper.AABB")) {
|
||||
+ NBTTagList savedBB = nbttagcompound.getList("Paper.AABB", 6);
|
||||
+ this.setBoundingBox(new AxisAlignedBB(
|
||||
+ savedBB.getDoubleAt(0), savedBB.getDoubleAt(1), savedBB.getDoubleAt(2),
|
||||
+ savedBB.getDoubleAt(3), savedBB.getDoubleAt(4), savedBB.getDoubleAt(5)
|
||||
+ ));
|
||||
+ }
|
||||
+ // Paper end
|
||||
|
||||
// CraftBukkit start
|
||||
if (this instanceof EntityLiving) {
|
||||
@@ -2815,6 +2831,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
||||
return this.boundingBox;
|
||||
}
|
||||
|
||||
+ public void setBoundingBox(AxisAlignedBB axisAlignedBB) { this.a(axisAlignedBB); } // Paper - OBFHELPER
|
||||
public void a(AxisAlignedBB axisalignedbb) {
|
||||
// CraftBukkit start - block invalid bounding boxes
|
||||
double a = axisalignedbb.a,
|
||||
--
|
||||
2.18.0
|
||||
|
Loading…
Reference in New Issue
Block a user