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#511: Add missing EntityEffect constants
By: Parker Hawke <hawkeboyz2@hotmail.com>
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@ -2,12 +2,17 @@ package org.bukkit;
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import org.bukkit.entity.Ageable;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Cat;
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import org.bukkit.entity.Dolphin;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.Fox;
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import org.bukkit.entity.Guardian;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Rabbit;
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import org.bukkit.entity.Ravager;
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import org.bukkit.entity.Squid;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.TippedArrow;
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@ -145,7 +150,67 @@ public enum EntityEffect {
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/**
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* Entity hurt due to explosion damage.
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*/
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HURT_EXPLOSION(37, LivingEntity.class);
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HURT_EXPLOSION(37, LivingEntity.class),
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/**
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* Dolphin has been fed and is locating a structure.
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*/
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DOLPHIN_FED(38, Dolphin.class),
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/**
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* Ravager has been stunned for 40 ticks.
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*/
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RAVAGER_STUNNED(39, Ravager.class),
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/**
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* Cat taming failed.
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*/
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CAT_TAME_FAIL(40, Cat.class),
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/**
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* Cat taming succeeded.
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*/
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CAT_TAME_SUCCESS(41, Cat.class),
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/**
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* Villager splashes particles during a raid.
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*/
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VILLAGER_SPLASH(42, Villager.class),
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/**
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* Player's bad omen effect removed to start or increase raid difficult.
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*/
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PLAYER_BAD_OMEN_RAID(43, Player.class),
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/**
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* Entity hurt due to berry bush. Prickly!
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*/
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HURT_BERRY_BUSH(44, LivingEntity.class),
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/**
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* Fox chews the food in its mouth
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*/
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FOX_CHEW(45, Fox.class),
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/**
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* Entity teleported as a result of chorus fruit or as an enderman
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*/
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TELEPORT_ENDER(46, LivingEntity.class),
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/**
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* Entity breaks item in main hand
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*/
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BREAK_EQUIPMENT_MAIN_HAND(47, LivingEntity.class),
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/**
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* Entity breaks item in off hand
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*/
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BREAK_EQUIPMENT_OFF_HAND(48, LivingEntity.class),
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/**
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* Entity breaks item in helmet slot
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*/
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BREAK_EQUIPMENT_HELMET(49, LivingEntity.class),
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/**
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* Entity breaks item in chestplate slot
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*/
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BREAK_EQUIPMENT_CHESTPLATE(50, LivingEntity.class),
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/**
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* Entity breaks item in legging slot
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*/
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BREAK_EQUIPMENT_LEGGINGS(51, LivingEntity.class),
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/**
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* Entity breaks item in boot slot
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*/
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BREAK_EQUIPMENT_BOOTS(52, LivingEntity.class);
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private final byte data;
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private final Class<? extends Entity> applicable;
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