Implement Skull BlockState. Adds BUKKIT-3259

This commit is contained in:
meiskam 2012-12-21 18:44:56 -05:00 committed by feildmaster
parent 39e2af7bd1
commit fdb4b2d911
3 changed files with 203 additions and 0 deletions

View File

@ -44,6 +44,12 @@ public class TileEntitySkull extends TileEntity {
this.b = i;
}
// CraftBukkit start
public int getRotation() {
return this.b;
}
// CraftBukkit end
public String getExtraType() {
return this.c;
}

View File

@ -255,6 +255,8 @@ public class CraftBlock implements Block {
return new CraftJukebox(this);
case BREWING_STAND:
return new CraftBrewingStand(this);
case SKULL:
return new CraftSkull(this);
default:
return new CraftBlockState(this);
}

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@ -0,0 +1,195 @@
package org.bukkit.craftbukkit.block;
import com.google.common.base.Strings;
import net.minecraft.server.TileEntitySkull;
import org.bukkit.SkullType;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Skull;
import org.bukkit.craftbukkit.CraftWorld;
public class CraftSkull extends CraftBlockState implements Skull {
private final TileEntitySkull skull;
private String player;
private SkullType skullType;
private byte rotation;
private final int MAX_OWNER_LENGTH = 16;
public CraftSkull(final Block block) {
super(block);
CraftWorld world = (CraftWorld) block.getWorld();
skull = (TileEntitySkull) world.getTileEntityAt(getX(), getY(), getZ());
player = skull.getExtraType();
skullType = getSkullType(skull.getSkullType());
rotation = (byte) skull.getRotation();
}
static SkullType getSkullType(int id) {
switch (id) {
case 0:
return SkullType.SKELETON;
case 1:
return SkullType.WITHER;
case 2:
return SkullType.ZOMBIE;
case 3:
return SkullType.PLAYER;
case 4:
return SkullType.CREEPER;
default:
throw new AssertionError(id);
}
}
static int getSkullType(SkullType type) {
switch(type) {
case SKELETON:
return 0;
case WITHER:
return 1;
case ZOMBIE:
return 2;
case PLAYER:
return 3;
case CREEPER:
return 4;
default:
throw new AssertionError(type);
}
}
static byte getBlockFace(BlockFace rotation) {
switch (rotation) {
case NORTH:
return 0;
case NORTH_NORTH_EAST:
return 1;
case NORTH_EAST:
return 2;
case EAST_NORTH_EAST:
return 3;
case EAST:
return 4;
case EAST_SOUTH_EAST:
return 5;
case SOUTH_EAST:
return 6;
case SOUTH_SOUTH_EAST:
return 7;
case SOUTH:
return 8;
case SOUTH_SOUTH_WEST:
return 9;
case SOUTH_WEST:
return 10;
case WEST_SOUTH_WEST:
return 11;
case WEST:
return 12;
case WEST_NORTH_WEST:
return 13;
case NORTH_WEST:
return 14;
case NORTH_NORTH_WEST:
return 15;
default:
throw new IllegalArgumentException("Invalid BlockFace rotation: " + rotation);
}
}
static BlockFace getBlockFace(byte rotation) {
switch (rotation) {
case 0:
return BlockFace.NORTH;
case 1:
return BlockFace.NORTH_NORTH_EAST;
case 2:
return BlockFace.NORTH_EAST;
case 3:
return BlockFace.EAST_NORTH_EAST;
case 4:
return BlockFace.EAST;
case 5:
return BlockFace.EAST_SOUTH_EAST;
case 6:
return BlockFace.SOUTH_EAST;
case 7:
return BlockFace.SOUTH_SOUTH_EAST;
case 8:
return BlockFace.SOUTH;
case 9:
return BlockFace.SOUTH_SOUTH_WEST;
case 10:
return BlockFace.SOUTH_WEST;
case 11:
return BlockFace.WEST_SOUTH_WEST;
case 12:
return BlockFace.WEST;
case 13:
return BlockFace.WEST_NORTH_WEST;
case 14:
return BlockFace.NORTH_WEST;
case 15:
return BlockFace.NORTH_NORTH_WEST;
default:
throw new AssertionError(rotation);
}
}
public boolean hasOwner() {
return !Strings.isNullOrEmpty(player);
}
public String getOwner() {
return player;
}
public boolean setOwner(String name) {
if (name != null && name.length() > MAX_OWNER_LENGTH) {
return false;
}
player = name;
if (skullType != SkullType.PLAYER) {
skullType = SkullType.PLAYER;
}
return true;
}
public BlockFace getRotation() {
return getBlockFace(rotation);
}
public void setRotation(BlockFace rotation) {
this.rotation = getBlockFace(rotation);
}
public SkullType getSkullType() {
return skullType;
}
public void setSkullType(SkullType skullType) {
this.skullType = skullType;
if (skullType != SkullType.PLAYER) {
player = null;
}
}
@Override
public boolean update(boolean force) {
boolean result = super.update(force);
if (result) {
skull.setSkullType(getSkullType(skullType), player);
skull.setRotation(rotation);
skull.update();
}
return result;
}
}