Fixed players not healing in other worlds when spawn-monsters is false.

This commit is contained in:
EvilSeph 2011-06-22 12:49:34 -04:00
parent 7efaa1a02e
commit ff67eda4c4

View File

@ -176,7 +176,8 @@ public abstract class EntityHuman extends EntityLiving {
}
public void u() {
if (this.world.spawnMonsters == 0 && this.health < 20 && this.ticksLived % 20 * 12 == 0) {
// CraftBukkit - spawnMonsters -> allowMonsters
if (!this.world.allowMonsters && this.health < 20 && this.ticksLived % 20 * 12 == 0) {
this.b(1);
}