Commit Graph

86 Commits

Author SHA1 Message Date
Zach
01c6454ead Apply workaround for patch application on Windows (#1122)
This is not a perfect workaround but it seems to be the best solution
for the moment.

On Windows, this means that when a patch fails to apply, you would now
need to fix that patch, finish the apply (AM), then rebuild all patches,
and then finally re-run the patch apply procedure in order to continue.

This adds a small amount of overhead compared to the traditional method
(which will still work on *nix environments, including WSL). However, it
seems preferable to the build not working on Windows at all.
2018-05-16 20:41:10 -05:00
Aikar
dc7680211c
WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:49:43 -04:00
Minecrell
16869992a8 Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 13:00:01 -04:00
Minecrell
e15167251b Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-22 23:19:59 -04:00
Aikar
75640df894
Fix Dragon Server Crashes
If the dragon tries to find "ground" and hits a hole, or off edge,
it will infinitely keep looking for non air and eventually crash.
2018-03-21 20:55:46 -04:00
Kyle Wood
1b2c45f9d0
Use a more general method of aliasing md5sum
Rather than checking the platform or operating system, simply check if
the command exists. If the check fails, check if the md5 command exists.
If that fails as well, cancel the build script. Otherwise, assign the
alias as before.
2018-02-23 18:58:45 -06:00
ShelLuser
0c7e011b78 This patch allows Paper to be build on FreeBSD using the paper script. FreeBSD also doesn't have md5sum and uses md5, just like OS X. As such I added an extra check for the presence of FreeBSD. 2018-02-22 11:43:31 +01:00
Nikita Rudy
91bd6a049c Added options to disable additional ore generation in Mesa and Extreme Hills (#1006) 2018-02-12 19:44:50 -05:00
Aikar
fc194dfaae
Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Shane Freeder
d82250d611
[CI-SKIP] Fix apatch zsh support 2017-12-20 13:21:08 +00:00
Aikar
d4c3a3b967
add latest copy of my apatch to the repo for easy access 2017-12-09 12:37:31 -05:00
Aikar
0f2c274998 Improve Structures Checking
Improves performance by keying every chunk thats part of a structure to a hashmap
instead of only the first one.

This allows us to avoid iterating the entire structures value set to see
if a block position is inside of a structure.

This should have pretty decent performance improvement to any standard world
that has been around for a whilewith lots of structures due to ineffeciencies
in how MC stores structures (even unloaded chunks has structured data loaded)
2017-11-11 19:06:45 -05:00
Zach Brown
e04bef9785
Add Obfuscation helper for armor change impl
Also alphabetize the importmcdev script... heathens, all of you
2017-11-11 00:07:45 -05:00
Zach Brown
a1ea3785ca
Add command for listing entities in a world
Port of 303a775fc3

Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.

Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.

/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world

/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
2017-10-15 17:53:49 -04:00
stonar96
524ebe97d7
Anti Xray v2 (#858) 2017-10-06 04:39:34 +01:00
DemonWav
142fc0d3c5
Add clean command and fix critical script issue 2017-09-28 17:52:05 -05:00
DemonWav
1eadde1ee5
Use absolute paths for pointing Paperclip to files 2017-09-23 13:30:55 -05:00
DemonWav
f3b8afd56a
Move eclipse compiler patch to POM changes patch
Also update to Paperclip 1.1-SNAPSHOT
2017-09-23 13:21:02 -05:00
Zach Brown
a8c70655c0
Update paperclip script for folder move 2017-08-13 15:44:27 -05:00
Zach Brown
9ff170660b
Move mc decompile source to its own folder
Makes caching easier, ever so slightly more organized.
2017-08-12 18:56:59 -05:00
Zach Brown
0181286eb9
Fix MC-117075: TE Unload Lag Spike
PaperMC port of https://github.com/MinecraftForge/MinecraftForge/pull/4281
2017-08-10 21:06:53 -05:00
Zach Brown
c1d0b4b4c6
Update Paper to MC 1.12-pre5 2017-05-20 23:49:56 -05:00
Aikar
ce5d34a9ab Update test server JVM flags. Bad me not even using my own flags! 2017-05-17 22:51:42 -04:00
Zach Brown
491286def4
Update to MC 1.12-pre2 2017-05-14 16:06:27 -05:00
Aikar
ec31ab32af Shame on you Mojang
Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.

This then triggers async chunk loads!

What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
Aikar
d49de13c00 Add more timings to Scheduler and other improvements 2017-02-05 00:13:16 -05:00
Zach Brown
327535741d
Do not allow a zero max height in BiomeJungle
Fixes GH-592

Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
Zach Brown
aa86f4829a
Assign the World in WorldGenStronghold
Fixes GH-580
2017-01-14 01:31:38 -06:00
Aikar
49aca0c04d New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Aikar
f63a055b8b Change default Debugging port to avoid conflicts 2016-12-27 16:12:39 -05:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB 2016-12-09 18:07:35 -06:00
Aikar
5d1cc02e6a Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Mark Vainomaa
b872639961 Fix building when directory with spaces is used 2016-11-20 23:58:20 +02:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65e3df5cf4
Remove log redirection in CB init script
This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown
2b244fb51e
Update upstrean CB/S 2016-09-11 14:55:02 -05:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown
c094c7880d
Commit CB changes as "Auto"
Helps when using git's annotate function
2016-09-10 21:43:58 -05:00
Aikar
3170a408da fix order of mc dev imports 2016-08-30 18:54:03 -04:00
killme
078b6fb1e0 Disable ticking of snow blocks 2016-08-30 23:45:59 +02:00
Zach Brown
c1932e0290
Add upstreamMerge script to paper tool 2016-08-19 16:02:31 -05:00
Alfie Cleveland
d9afd08cee
Optimise BlockStateEnum 2016-08-19 13:06:37 -05:00
Zach Brown
56d669ca52
Push based hoppers cleanup 2016-07-22 18:54:48 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal 2016-06-26 14:13:27 -05:00
Aikar
18433121dc Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00