Commit Graph

1009 Commits

Author SHA1 Message Date
Spigot
94cd38bf90 Validate skins server side to try catch some out of date plugins
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-11 13:08:04 +01:00
Spigot
7edc3b33bb Display 'Spigot' in client crashes, server lists and Mojang stats
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-11 11:17:52 +01:00
Spigot
9538b0bb17 Find and fix broken player skulls and handle skulls with incorrectly cased player names
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 21:59:55 +01:00
Spigot
147d394288 Lets say this didn't happen
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 21:23:07 +01:00
Spigot
fb744a04a5 Don't convert skulls if the request fails for some reason
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 21:12:49 +01:00
Spigot
fc88caa3c7 Use authlib to look up skull textures.
Might cover a case I missed

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 17:45:21 +01:00
Spigot
eb2c907a79 Fix the console issue
QueueLogAppender doesn't like being added twice

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 12:56:45 +01:00
Spigot
f4ad663c2d Fix 1.7.7 support (Bungee will still have issues)
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 11:56:42 +01:00
Spigot
b5179b2519 Check the length of the response as the API can sometimes be incorrect
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 20:44:07 +01:00
Spigot
e22de45ecb Don't spam warnings when Mojang's API goes down. (Which happens a lot)
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 15:21:59 +01:00
Spigot
e991a22c24 Close the inputstreams/connections used for head conversion
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 14:54:31 +01:00
Spigot
9622b29d67 Convert player heads async
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 13:31:39 +01:00
Spigot
e9a5822bc8 Prevent player skulls from crashing 1.7.6 clients. They'll be missing their textures due skin changes
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-08 13:38:47 +01:00
Spigot
618d7aea05 Merge remote-tracking branch 'remotes/origin/1.7.6'
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-08 12:23:47 +01:00
Spigot
adb44bebb1 Pass the offline/bungee uuid to PreLogin events (Closes #147)
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-07 00:42:16 +01:00
Spigot
96bd50d89a Add 1.7.6pre1 support.
This doesn't require any configuration changes and will support 1.7.2 / 1.7.5 etc as well.

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-05 09:11:28 +11:00
Spigot
fbf54955d5 Upstream merge
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-03 21:12:44 +01:00
Spigot
b07d19630a Fixed mob spawners being treated as solid blocks for the orebfuscator
Mob spawners are treated as solid blocks as far as the game is concerned for lighting and other tasks but for rendering they can be seen through, therefor we special case them so that the antixray doesn't show the fake blocks around them.

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-03 10:50:48 +01:00
Spigot
7733c78063 Correct patch start comment.
By: md_5 <git@md-5.net>
2014-04-02 18:05:47 +11:00
Spigot
fc70685814 Allows greater control over Tab Command Complete.
You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab complete

1 will mean you have to type the first letter
2 will mean you have to the second letter... etc...

By: Ginger Geek <MailMe@GingerGeek.co.uk>
2014-04-02 18:00:58 +11:00
Spigot
c936739c09 Merge some stuff from upstream.
By: md_5 <git@md-5.net>
2014-04-02 17:54:35 +11:00
Spigot
04c83ec337 Fix TileEntities getting ticked after being queued for removal
By: FrozenBrain <carstenbamsti@googlemail.com>
2014-03-23 01:54:55 +01:00
Spigot
3c74759030 Configurable boss sound radii.
By: drXor <mcyoungsota@gmail.com>
2014-03-28 12:32:18 -04:00
Spigot
e16cd1f8c5 Replace the village window patch with one that effects all windows (Closes #143)
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-30 17:00:57 +01:00
Spigot
0ce025d157 Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread.
By: md_5 <git@md-5.net>
2014-03-30 09:16:12 +11:00
Spigot
968a96a1d3 Upstream: Add more expansive UUID based operations
By: md_5 <git@md-5.net>
2014-03-30 09:09:24 +11:00
Spigot
36fa69bb23 Re-add a fixed version of the "Improved Ping Sending" patch
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-28 21:54:36 +00:00
Spigot
35c52d3c87 address -> realAddress
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-27 11:53:41 +00:00
Spigot
2bcb8342f2 Fix several occurances of missed diff between the current version of mc-dev.
By: md_5 <git@md-5.net>
2014-03-27 16:01:13 +11:00
Spigot
3e379f3c2f Use the right constructor for bungeecord support
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-26 23:53:19 +00:00
Spigot
6f1cee9dd3 Remove the Improved Ping Sending patch
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-26 20:34:47 +00:00
Spigot
a4e6c2ad50 Handle case where currentTick could be negative
@Aikar is there a better way to handle this?

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-26 15:18:11 +00:00
Spigot
71bee88b32 Make restart command ignore async checks. This is needed for the watchdog to properly restart.
By: md_5 <git@md-5.net>
2014-03-25 16:13:09 +11:00
Spigot
8274fa890a Remove async op catcher to its own class
By: md_5 <git@md-5.net>
2014-03-25 16:11:22 +11:00
Spigot
143ea9829c Upstream merge
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-24 20:36:29 +00:00
Spigot
cd765d61e7 Move part of the Watchdog patch back into the correct patch
I have no idea how I managed to mess this up

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-24 17:51:06 +00:00
Spigot
6cdbf78b0e Fix missed diff in TileEntityHopper
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-24 12:01:26 +00:00
Spigot
9f40be7e54 Fix conflicts
By: md_5 <git@md-5.net>
2014-03-24 17:12:40 +11:00
Spigot
10de9c0a8b Re-add missed method to the Player Collision API
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 18:16:32 +00:00
Spigot
26df4f1c88 Cap villagers' window name to prevent client disconnects
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 10:54:53 +00:00
Spigot
8704cd78a5 Fix the removal of potion effects
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 09:49:23 +00:00
Spigot
61d5d29069 Fix some merge conflicts
By: md_5 <git@md-5.net>
2014-03-23 15:21:51 +11:00
Spigot
1dfd23fd4a Check for manually prefixed commands or commands that don't need a prefix for calling vanilla commands with command blocks
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 01:29:13 +00:00
Spigot
62a846538d this.t() -> this.u() - make the server actually tick!
By: md_5 <git@md-5.net>
2014-03-23 11:34:50 +11:00
Spigot
2e5240dfa2 Don't print permgen warning for java 8+
By: md_5 <git@md-5.net>
2014-03-23 11:20:02 +11:00
Spigot
b215942177 Update to 1.7.5
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 00:06:43 +00:00
Spigot
2bba2bc54f Re-add missing Player part of the particle API
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-20 22:29:54 +00:00
Spigot
8d921a2a4d Remove the lastChunkAccessed if it is unloaded.
This fixes an issue where a chunk would be unloaded but remain in lastChunkAccessed meaning calls on getChunkAt could return a chunk that is no longer loaded, this caused an issue where the chunk could be reloaded whilst in use reverting any block changes. This caused findEndPortal to return null even after createEndPortal which would crash the server trying to teleport to a null location.

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-18 09:52:01 +00:00
Spigot
c3b8ba3086 Allow enchanting tables to enchant any item when plugins prompt them to.
By: drXor <mcyoungsota@gmail.com>
2014-03-15 02:28:55 -04:00
Spigot
69f21892a5 Change various "Nope!" kick messages to something more descriptive and less confusing for players.
By: drXor <mcyoungsota@gmail.com>
2014-03-15 01:32:18 -04:00
Spigot
4a813dc887 Optimize Player Lookup - #112
Optimize player lookup and various player operations. We mainly do this by keeping a map instead of iterating through all players. We also speed up the duplicate login check and a few other checks by simply checking for one matching player.

Thanks @aikar for some of the implementation

By: md_5 <git@md-5.net>
2014-03-15 14:34:26 +11:00
Spigot
ac0fd305ef Allow the potion effect caused by WitherSkulls to be cancelled along with damage cancellation (e.g. via events).
By: drXor <mcyoungsota@gmail.com>
2014-02-25 15:17:29 -04:00
Spigot
cfea560dfd Alter BungeeCord support to require BungeeCord when it is enabled.
By: md_5 <git@md-5.net>
2014-03-15 08:46:24 +11:00
Spigot
f1c7168421 Re-add the Fix ConcurrentModificationException while being idle kicked in a vehicle patch
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-12 21:26:40 +00:00
Spigot
3985d6815c Rebuild patch hashes, fix build.
By: md_5 <git@md-5.net>
2014-03-10 09:14:45 +11:00
Spigot
74b65b1d0e Strengthen entity list guard patch back up to its original level. Whilst upstream fixes attempt to fix this, they aren't fully functional and can cause the server to crash. This way we can both identify bad plugins and stop all crashes.
By: md_5 <git@md-5.net>
2014-03-10 09:04:25 +11:00
Spigot
75687b16c6 Pop guard entity list patch to top
By: md_5 <git@md-5.net>
2014-03-10 08:37:28 +11:00
Spigot
af72eb7b94 Add more spigot links
By: md_5 <git@md-5.net>
2014-03-09 14:33:30 +11:00
Spigot
2c4d0bee45 Prevent hoppers from loading chunks
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-07 19:56:42 +00:00
Spigot
2a98b1853e Use one PermissibleBase for all Command Blocks.
This fixes issues with too many command blocks lagging or crashing the server, as well as just increases their performance in general.

By: FrozenBrain <carstenbamsti@googlemail.com>
2014-03-02 21:18:22 +01:00
Spigot
2c24774651 Normalize spaces on when reading a chat packet
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-26 14:47:01 +00:00
Spigot
4174fc654a Update "Don't special case x move value" patch to ensure that move events are always fired, regardless if there are any "special cases"
By: md_5 <git@md-5.net>
2014-02-24 18:04:12 +11:00
Spigot
ae9daebd38 Silent Lightning API
By: drXor <mcyoungsota@gmail.com>
2014-02-23 16:20:51 -04:00
Spigot
9d7bf61c55 Update SHA1 Info
By: Zach Brown <Zbob750@live.com>
2014-02-17 20:56:13 -06:00
Spigot
c94c983b44 Fix ClearTickList to return correct value
Previously it always returned false, this fixes it to return whatever value the user has it set to.

By: Zach Brown <Zbob750@live.com>
2014-02-17 20:44:13 -06:00
Spigot
40e489fae1 Return entity-tracking field other to intended usage.
By: Dmck2b <dmck2b+github@gmail.com>
2014-02-17 12:19:44 +00:00
Spigot
03d3c973a7 Unfinalize the isDisconnected() method by bukkit.
By: hcherndon <hcherndon@gmail.com>
2014-02-15 09:23:33 +00:00
Spigot
b4a49d9437 Set lastTick to prevent first few ticks from being too quick
By: md_5 <git@md-5.net>
2014-02-13 17:34:01 +11:00
Spigot
1a47c3a3fb Make the TPS command accurate by averaging over the sample interval, not just the current tick.
By: md_5 <git@md-5.net>
2014-02-13 17:27:00 +11:00
Spigot
416ffd3506 Re-add the replace-commands feature
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-12 20:45:59 +00:00
Spigot
7073c502e9 Upstream merge
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-12 13:48:26 +00:00
Spigot
8a02a8d067 Cap Channel Registrations to 128 entries
By: md_5 <git@md-5.net>
2014-02-12 20:03:12 +11:00
Spigot
66d0e067b8 Allow Disabling Creative Item Filter
By: md_5 <git@md-5.net>
2014-02-12 18:18:07 +11:00
Spigot
b7d7dcbd85 Add support for fetching hidden players via Spigot object
By: Tux <write@imaginarycode.com>
2014-02-09 14:05:23 -05:00
Spigot
30578fed6a Fire BlockPlaceEvent for Half Slab Completion
Fixes BUKKIT-5390

By: Aikar <aikar@aikar.co>
2014-02-09 19:02:00 +11:00
Spigot
e89af399aa Add option to silence commandblock output to console: commands.silent-commandblock-console
By: md_5 <git@md-5.net>
2014-02-09 14:39:15 +11:00
Spigot
396950f89f Readd Spam Filter Exclusions patch
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-08 08:15:21 +00:00
Spigot
982909f214 Fix dispensing bone meal not having the correct data value
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-06 22:01:07 +00:00
Spigot
0995cdfc29 Hopefully fix the AntiXray this time. Thanks to @geNAZt for helping
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-05 21:40:15 +00:00
Spigot
4d2ba245d1 Revert "Fix the isLoaded check for AntiXray" Seems to causes issues still
This reverts commit fd2627af7c.

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-05 19:55:31 +00:00
Spigot
fd2627af7c Fix the isLoaded check for AntiXray
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-05 09:25:41 +00:00
Spigot
051a14d29b You're never gonna win, are you. People want bugs as a result of increased performance fixed, but then they want more performance as a result of bugs fixed. This reverts orebfuscator back to being threaded, and thus more performant, but unsafe.
By: md_5 <git@md-5.net>
2014-02-04 17:24:18 +11:00
Spigot
b91d7995aa Allow air as an orebfuscator block
By: md_5 <git@md-5.net>
2014-02-03 17:55:48 +11:00
Spigot
a2ea539a2c Fix nerf-spawner-mobs
By: Dmck2b <dmck2b+github@gmail.com>
2014-02-02 17:03:20 +00:00
Spigot
ca5c6d3106 Async chunk compression needs a little bit more work still, disable for now
By: md_5 <git@md-5.net>
2014-02-02 12:26:23 +11:00
Spigot
f9b31ab7b6 Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines.
By: md_5 <git@md-5.net>
2014-02-02 09:41:27 +11:00
Spigot
f06778df6a Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.

By: md_5 <git@md-5.net>
2014-02-01 18:14:48 +11:00
Spigot
e51f210106 Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.

By: Aikar <aikar@aikar.co>
2014-01-31 10:36:58 -05:00
Spigot
d49c50289e Implement Locale Getter for Players
By: Smove <jan@lavasurvival.net>
2014-02-01 18:12:22 +11:00
Spigot
123fcc5f33 Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin.
By: md_5 <git@md-5.net>
2014-02-01 18:07:22 +11:00
Spigot
615f117878 In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
This commit restores that behaviour

You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket

By: md_5 <git@md-5.net>
2014-02-01 17:53:32 +11:00
Spigot
2cd0029267 Use correct bitmask variable for orebfuscator
By: md_5 <git@md-5.net>
2014-02-01 10:42:59 +11:00
Spigot
99ececedb4 Upstream merge
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-31 20:42:29 +00:00
Spigot
e152cdbd9b Don't allow respawning offline players
By: md_5 <git@md-5.net>
2014-01-31 18:15:33 +11:00
Spigot
2c1e392d13 Sacrifice oreobfuscator performance for safety and reliability.
By: md_5 <git@md-5.net>
2014-01-31 16:07:28 +11:00
Spigot
68e9340bfd Correctly set arrows' current block
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-30 20:42:01 +00:00
Spigot
f9de62bfdb Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk

By: md_5 <git@md-5.net>
2014-01-30 16:02:25 +11:00
Spigot
994015de83 Show full stack trace for errors during chunk caching/compression
By: md_5 <git@md-5.net>
2014-01-30 06:58:37 +11:00
Spigot
c3ff978d51 Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
By: md_5 <git@md-5.net>
2014-01-29 12:51:20 +11:00
Spigot
5641d50681 Merge pull request #108 from Dmck2b/PermGenLink
Add more information about changing PermGen size
By: md-5 <md_5@live.com.au>
2014-01-28 16:04:00 -08:00
Spigot
87a0f66c62 Fix unit tests
By: md_5 <git@md-5.net>
2014-01-29 09:08:29 +11:00
Spigot
05f0f87d55 [Experimental] - Enable compressed bulk chunk cache.
Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.

By: md_5 <git@md-5.net>
2014-01-29 09:04:51 +11:00
Spigot
2304886127 Add more information about changing PermGen size
By: Dmck2b <dmck2b+github@gmail.com>
2014-01-28 17:51:26 +00:00
Spigot
6fd6437d95 Use simpler iterator
By: md_5 <git@md-5.net>
2014-01-28 21:46:15 +11:00
Spigot
3f8acf3f09 Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
By: md_5 <git@md-5.net>
2014-01-28 21:45:06 +11:00
Spigot
ae3c025c4a Only 1 class is compressible, don't bother interfacing.
By: md_5 <git@md-5.net>
2014-01-28 20:50:34 +11:00
Spigot
2e56f6db27 Only create a single executor / compressor instance.
By: md_5 <git@md-5.net>
2014-01-28 20:43:57 +11:00
Spigot
43c5f52de3 Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!

By: md_5 <git@md-5.net>
2014-01-28 20:36:05 +11:00
Spigot
615107d0d3 Implement Threaded Bulk Chunk Compression.
This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.

By: md_5 <git@md-5.net>
2014-01-28 20:32:37 +11:00
Spigot
0c538f5fe5 Merge tick shuffling branch into master.
By: md_5 <git@md-5.net>
2014-01-27 08:40:12 +11:00
Spigot
5daa2e1c61 Revert Spigot branding.
By: md_5 <git@md-5.net>
2014-01-26 21:54:02 +11:00
Spigot
87c6f7ea4b Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline!
By: md_5 <git@md-5.net>
2014-01-26 21:50:53 +11:00
Spigot
3ca7ea1b9f Revert "Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise."
This reverts commit 4a7355c626.

By: md_5 <git@md-5.net>
2014-01-26 21:33:46 +11:00
Spigot
d0795c8248 Always use real player count for displayed online players.
By: md_5 <git@md-5.net>
2014-01-26 12:48:32 +11:00
Spigot
a6172c3083 Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.
By: md_5 <git@md-5.net>
2014-01-26 12:30:38 +11:00
Spigot
f11c649951 Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places.
By: md_5 <git@md-5.net>
2014-01-26 12:17:55 +11:00
Spigot
f34befe767 Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list.
By: md_5 <git@md-5.net>
2014-01-26 12:14:05 +11:00
Spigot
38a0b897e3 We want to use Math.min, not max to cap displayed TPS to 20
By: md_5 <git@md-5.net>
2014-01-26 11:04:55 +11:00
Spigot
4a7355c626 Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise.
By: md_5 <git@md-5.net>
2014-01-26 09:17:40 +11:00
Spigot
55952d752e Fix double comparison issues.
By: md_5 <git@md-5.net>
2014-01-25 16:18:32 +11:00
Spigot
e681f8f710 Don't allow plugins to create scoreboards async - this can crash the server.
By: md_5 <git@md-5.net>
2014-01-25 15:23:21 +11:00
Spigot
24ac30925e TPS isn't capitalized
It makes me want to hurt someone when its written like "Tps"
By: brutuscat2 <michael_jarman@me.com>
2014-01-24 22:36:32 -05:00
Spigot
f67219cdf0 Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average).
By: md_5 <git@md-5.net>
2014-01-25 14:09:21 +11:00
Spigot
367618e408 Add Spigot links.
By: md_5 <git@md-5.net>
2014-01-23 13:17:47 +11:00
Spigot
df37e6e342 Move watchdog and timings code to tick method, not tick loop itself.
By: md_5 <git@md-5.net>
2014-01-22 19:23:59 +11:00
Spigot
975187b00f Pop tick loop patch to top
By: md_5 <git@md-5.net>
2014-01-22 19:19:39 +11:00
Spigot
2053478e45 Reapply tick loop patch.
By: md_5 <git@md-5.net>
2014-01-22 19:16:12 +11:00
Spigot
f6c7a83b9b Fix missing colons
By: Dmck2b <dmck2b+github@gmail.com>
2014-01-21 21:34:03 +00:00
Spigot
ed286940f1 Don't disconnect player when we have no vanilla tab completions.
By: md_5 <git@md-5.net>
2014-01-21 15:32:54 +11:00
Spigot
9cfff2b246 Don't let trees replace any block when growing
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-20 20:44:11 +00:00
Spigot
769d4de755 Allow disabling of ZombiePigmen spawning in portals
By: Dmck2b <dmck2b+github@gmail.com>
2014-01-20 20:20:00 +00:00
Spigot
c20ce49de1 Check j, not i
By: md_5 <git@md-5.net>
2014-01-20 15:42:52 +11:00
Spigot
0c8f0a801b Reduce memory of hiddenPlayers map.
By: md_5 <git@md-5.net>
2014-01-20 13:50:37 +11:00
Spigot
14d0eb5b67 Remove NextTickList processing whilst we look into an issue.
http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/

Catch stalling on corrupted map data / NBT arrays.

By: md_5 <git@md-5.net>
2014-01-20 13:44:41 +11:00
Spigot
c842e73cdb Merge pull request #95 from SpigotMC/optimize-nextticklist
Port Optimize NextTickList processing patch for 1.7.x
By: mikeprimm <mike@primmhome.com>
2014-01-18 18:18:31 -08:00
Spigot
c3350d3a67 Port Optimize NextTickList processing patch for 1.7.x
By: Mike Primm <mike@primmhome.com>
2014-01-18 13:57:03 -06:00
Spigot
d9c45724f6 Update chat link fix to use Bukkit's current system instead of the old one
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 19:36:47 +00:00
Spigot
6af626749d Support vanilla's direction tag on fireballs
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 14:30:50 +00:00
Spigot
34fd794015 Add /tellraw to the vanilla commands defaults
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 13:21:13 +00:00
Spigot
f5ab503112 Add getRawAddress back
By: md_5 <git@md-5.net>
2014-01-17 09:46:50 +11:00
Spigot
9942e61680 Block data values that crash the client
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 22:13:08 +00:00
Spigot
1180c5cc83 Upstream merge
By: md_5 <git@md-5.net>
2014-01-15 20:28:26 +11:00
Spigot
e4f2987e65 Move replace-commands to commands.replace-commands
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 09:20:19 +00:00
Spigot
b5cf4ed39d Fix ConcurrentModificationException while being idle kicked in a vehicle
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-14 20:14:36 +00:00
Spigot
cd2ca0fee0 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.

By: md_5 <git@md-5.net>
2014-01-14 19:16:43 +11:00
Spigot
7cc82556e3 Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions.
By: md_5 <git@md-5.net>
2014-01-13 08:57:22 +11:00
Spigot
25cedf3056 Remove accidentally added code
By: md_5 <git@md-5.net>
2014-01-13 08:28:17 +11:00
Spigot
c264381f25 Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.

By: md_5 <git@md-5.net>
2014-01-12 21:07:27 +11:00
Spigot
a15ec9e415 Add more code to try and Debug [Mojang] Crash Reports Crashing
By: md_5 <git@md-5.net>
2014-01-12 20:56:59 +11:00
Spigot
bfbfa6fc75 Take 2 at fixing unbreakable code
By: md_5 <git@md-5.net>
2014-01-10 15:39:36 +11:00
Spigot
e5cfd144eb Fix ItemStack Unbreakable Code.
This code needs brackets to be compiled correctly.

By: md_5 <git@md-5.net>
2014-01-10 15:16:18 +11:00
Spigot
63e137c5f0 Fix anvil collisions
This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.

By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-09 14:28:04 +00:00
Spigot
34acf177c9 Allow statistics to be disabled/forced
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-08 22:00:00 +00:00
Spigot
1bd8195a1b Update Client's Hand when BlockPlaceEvent Cancelled
Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.

Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.

By: md_5 <git@md-5.net>
2014-01-08 14:45:45 +11:00
Spigot
26ba98c875 Update Chest Animation when Cancelling Event
Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440

Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440

By: md_5 <git@md-5.net>
2014-01-08 14:44:50 +11:00
Spigot
e25e9553b1 Clear chunkTickList at the end of every tick.
By: md_5 <git@md-5.net>
2014-01-08 14:38:38 +11:00
Spigot
a7ba50b65d Fix orebfuscator startup message showing hide blocks instead of replace blocks
By: md_5 <git@md-5.net>
2014-01-06 11:38:59 +11:00
Spigot
a3160ad8a5 Fix Biome Decoration Crashes
We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!

By: md_5 <git@md-5.net>
2014-01-05 09:35:15 +11:00
Spigot
5974c1d8e1 Disconnect for spam in the main thread
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-03 17:32:20 +00:00
Spigot
29ab75468d Handle different sizes (G,K) for the PermGen warning
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-28 23:54:44 +00:00
Spigot
1cf67ea855 Revert "Use Entity.teleportTo in CraftEntity.teleport"
This reverts commit f192df4023.

By: md_5 <git@md-5.net>
2013-12-24 14:52:45 +11:00
Spigot
d6dcaceca3 Add Late Bind Option
Add late-bind config option to delay binding until loading is done.

By: slide23 <me@slide.ws>
2013-12-24 10:22:53 +11:00
Spigot
f192df4023 Use Entity.teleportTo in CraftEntity.teleport
Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.

By: Andrew Krieger <Slizyboy@hotmail.com>
2013-12-24 10:18:01 +11:00
Spigot
59ef7aefd5 Revert the revert for now.
By: md_5 <git@md-5.net>
2013-12-23 21:03:39 +11:00
Spigot
ae3407bbd5 Increase verbosity of watchdog dumps
By: md_5 <git@md-5.net>
2013-12-23 21:01:45 +11:00
Spigot
b8d5260367 Revert check pending blocks patch as it (may) be causing some crash issues
By: md_5 <git@md-5.net>
2013-12-23 20:19:37 +11:00
Spigot
036da35bdf Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
By: md_5 <git@md-5.net>
2013-12-23 15:58:41 +11:00
Spigot
c9a666e78e Fix missing bitshifts
By: md_5 <git@md-5.net>
2013-12-23 15:43:33 +11:00
Spigot
dd91bed703 Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
By: md_5 <git@md-5.net>
2013-12-23 14:08:28 +11:00
Spigot
c8fe541778 Fix Biome Decoration Crashes
By: Dan Mulloy <dmulloy2@live.com>
2013-12-23 11:18:44 +11:00
Spigot
f8fe98c65f Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
This is disabled by default as it has a strong behavioural impact.

By: md_5 <git@md-5.net>
2013-12-22 21:00:50 +11:00
Spigot
20401f69c2 Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
By: md_5 <git@md-5.net>
2013-12-22 10:41:48 +11:00
Spigot
fe21d2887d Fix patch tree.
By: md_5 <git@md-5.net>
2013-12-22 10:06:06 +11:00
Spigot
79590b808a Redo previous getCubes removal.
By: md_5 <git@md-5.net>
2013-12-22 10:05:27 +11:00
Spigot
790cb1348c Fix patches some more.
By: md_5 <git@md-5.net>
2013-12-22 10:04:44 +11:00
Spigot
7d692a40aa Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
This reverts commit 5261962003.

By: md_5 <git@md-5.net>
2013-12-22 10:03:57 +11:00
Spigot
7de62a057d Save ticks lived to nbttag
By: DerFlash <bte@freenet.de>
2013-12-22 10:00:13 +11:00
Spigot
5261962003 Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
By: md_5 <git@md-5.net>
2013-12-22 09:59:17 +11:00
Spigot
3d37af4544 Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
By: md_5 <git@md-5.net>
2013-12-21 20:08:42 +11:00
Spigot
4ddeed1993 Fix accidentally reverted mc-dev imports.
By: md_5 <git@md-5.net>
2013-12-21 19:14:34 +11:00
Spigot
2c6428f4b1 Upstream merge, nothing major.
By: md_5 <git@md-5.net>
2013-12-21 19:13:39 +11:00
Spigot
c14cb5a15b Re-add the particle API
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-20 21:37:22 +00:00
Spigot
e715887ac8 Stage BiomeDecorator so we can get line numbers to match for stack traces.
By: md_5 <git@md-5.net>
2013-12-19 17:44:57 +11:00
Spigot
3361b3f92a Allow the console to use vanilla commands
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-18 11:40:35 +00:00
Spigot
384711f512 Fall back to our own URL clicking method as it works with more cases.
By: md_5 <git@md-5.net>
2013-12-18 20:41:42 +11:00
Spigot
72cde1fd01 Upstream merge
By: md_5 <git@md-5.net>
2013-12-18 17:48:18 +11:00
Spigot
be8c216be7 Invert command complete check
By: md_5 <git@md-5.net>
2013-12-18 17:24:24 +11:00
Spigot
0b64be883f Log Cause of Unexpected Exceptions
By: md_5 <git@md-5.net>
2013-12-18 13:39:28 +11:00
Spigot
a8fee4cba9 Fire PreLogin Events in Offline Mode
By: md_5 <git@md-5.net>
2013-12-18 13:32:30 +11:00
Spigot
823793d899 Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-17 13:56:38 +00:00
Spigot
6eb0be4005 Remove references to chunklist
Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2.  As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.

By: frymaster <frymaster@12700.org>
2013-12-18 09:29:51 +11:00
Spigot
1b7eeff884 Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
By: md_5 <git@md-5.net>
2013-12-18 08:44:28 +11:00
Spigot
367452637f Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
By: md_5 <git@md-5.net>
2013-12-17 18:25:05 +11:00
Spigot
90d8ee9bea Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
By: md_5 <git@md-5.net>
2013-12-16 22:39:18 +11:00
Spigot
31a53ff7dd Delay creation of serverconnection until needed so that our settings can take effect.
By: md_5 <git@md-5.net>
2013-12-16 11:47:23 +11:00
Spigot
33386be72f Don't box / rebox on object addition
By: md_5 <git@md-5.net>
2013-12-14 19:50:33 +11:00
Spigot
a6351f2271 Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
cc @aadnk

By: md_5 <git@md-5.net>
2013-12-14 19:48:13 +11:00
Spigot
5cd48cf621 Merge in some stuff
By: md_5 <git@md-5.net>
2013-12-14 17:58:22 +11:00
Spigot
098db09224 Prevent Mineshaft Structure Saving.
There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.

By: md_5 <git@md-5.net>
2013-12-13 15:22:51 +11:00
Spigot
1b918f4450 Configurable Amount of Netty Threads, defaulting to 4
This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.

By: md_5 <git@md-5.net>
2013-12-13 11:59:09 +11:00
Spigot
6858924931 *aggression
By: md_5 <git@md-5.net>
2013-12-13 11:54:00 +11:00
Spigot
d8325893c7 Allow Disabling Zombie Villager Agression.
Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.

By: md_5 <git@md-5.net>
2013-12-13 11:48:56 +11:00
Spigot
ec82d3b06b Optimize DataWatcher
Use primitive orientated collections, as well as more effective copies across collections.

By: md_5 <git@md-5.net>
2013-12-13 11:45:53 +11:00
Spigot
9a3140c935 Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)

By: md_5 <git@md-5.net>
2013-12-13 11:28:47 +11:00
Spigot
9f9133e482 Pop anti xray patch to top
By: md_5 <git@md-5.net>
2013-12-13 11:10:33 +11:00
Spigot
b8bcd2ec69 Fix new lines break URL matching
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-11 18:09:41 +00:00
Spigot
d024ff3570 Fix Orebfuscator
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-11 09:37:27 +00:00
Spigot
130d646157 Bring bungee support back in line with what the protocol update had
By: md_5 <md_5@live.com.au>
2013-12-11 11:25:32 +11:00
Spigot
4761aaf833 Upstream merge
By: md_5 <md_5@live.com.au>
2013-12-10 09:36:25 +11:00
Spigot
17ee35372b Fix the "Faster UUID for entities" patch (Fixes #81)
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-09 16:19:26 +00:00
Spigot
0e7e70dccb Fix TNT crashing servers when breaking item frames
By: TheUnnamedDude <kevin.sillerud@gmail.com>
2013-12-09 11:37:51 +00:00
Spigot
1b892806b8 Fix a possible error with links
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-09 10:38:44 +00:00
Spigot
a6e7c7a91e Upstream merge
By: md_5 <md_5@live.com.au>
2013-12-09 18:00:58 +11:00
Spigot
987080283a Remove OS X Special Chars from Signs
By: md_5 <md_5@live.com.au>
2013-12-08 16:52:54 +11:00
Spigot
6c25641115 Fix crash caused by tnt destroying item frames
By: md_5 <md_5@live.com.au>
2013-12-06 20:32:13 +11:00
Spigot
320a37f9d5 Fix Jungle Tree Generation
By: md_5 <md_5@live.com.au>
2013-12-06 17:17:16 +11:00
Spigot
a4f5d8752a Fix Jungle Tree Generation
By: md_5 <md_5@live.com.au>
2013-12-06 17:16:42 +11:00
Spigot
9c9293377a Allow Teleportation of Vehicles and Passengers
By: ItsHarry <info@itsjerryandharry.com>
2013-12-05 21:59:53 +01:00
Spigot
c9d51dff33 Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively.
By: md_5 <md_5@live.com.au>
2013-12-05 18:41:50 +11:00
Spigot
da70799bc2 Dont let commands run async
By: md_5 <md_5@live.com.au>
2013-12-05 16:57:01 +11:00
Spigot
d5ccd44b77 Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
By: md_5 <md_5@live.com.au>
2013-12-05 16:33:50 +11:00
Spigot
6a269ffdfc Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool.
By: md_5 <md_5@live.com.au>
2013-12-05 13:57:12 +11:00
Spigot
50bfdebcde Fix color codes breaking urls
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-04 14:41:40 +00:00
Spigot
d908152b5e Fix shade fix accidentally being unmerged
By: md_5 <md_5@live.com.au>
2013-12-04 19:57:08 +11:00
Spigot
fc18b31f67 Take random light updates option into account before relighting a chunk on its first tick.
By: md_5 <md_5@live.com.au>
2013-12-03 15:51:04 +11:00
Spigot
e89a8b6916 Address some chunk gen speed issues - see below for current reasoning.
As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.

By: md_5 <md_5@live.com.au>
2013-12-03 15:43:02 +11:00
Spigot
739f396eba Upstream merge
By: md_5 <md_5@live.com.au>
2013-12-03 15:13:39 +11:00
Spigot
223fa04f6f Fix Huge Mushroom Caps
By: md_5 <md_5@live.com.au>
2013-12-03 11:28:39 +11:00
Spigot
c575b39624 [Bukkit Bug] Clear flower pots on drop so that they are not dropped twice.
By: md_5 <md_5@live.com.au>
2013-12-03 11:08:07 +11:00
Spigot
68809545f3 Fix some chunks not being sent to the client
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-02 23:44:13 +00:00
Spigot
81d4061dca Remove spurious patch going into final repo
By: md_5 <md_5@live.com.au>
2013-12-03 10:19:35 +11:00
Spigot
534e2d536d Actually fix division by 0 in growth
By: md_5 <md_5@live.com.au>
2013-12-03 09:05:49 +11:00
Spigot
9b902e4a4c Update maven shade plugin so that newer maven versions (ie travis) will compile.
By: md_5 <md_5@live.com.au>
2013-12-03 08:21:58 +11:00
Spigot
2a1fcf3461 Upstream merge
By: md_5 <md_5@live.com.au>
2013-12-03 08:21:46 +11:00
Spigot
e6a3002858 Prevent crash from division by 0 in growth rates
By: Dmck2b <dmck2b+github@gmail.com>
2013-12-03 08:14:39 +11:00
Spigot
6082ad29c1 Fix links missing the path once clicked
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-02 11:27:23 +00:00
Spigot
07651a3c66 Fix some recipe book bugs introduced in 1.7. The full PR can be seen at Bukkit/CraftBukkit#1270
By: md_5 <md_5@live.com.au>
2013-12-02 17:26:11 +11:00
Spigot
faa3444174 [Bukkit Bug] Fix experience not being dropped by ores
By: md_5 <md_5@live.com.au>
2013-12-02 14:54:19 +11:00
Spigot
9a876418c1 Upstream merge
By: md_5 <md_5@live.com.au>
2013-12-02 07:36:51 +11:00
Spigot
daa4a91c5f Fix links in chat
By: Thinkofdeath <purggames@gmail.com>
2013-12-01 10:35:33 +00:00
Spigot
82655e30b3 Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate.
By: md_5 <md_5@live.com.au>
2013-12-01 18:59:45 +11:00
Spigot
8e128cb0d0 More custom messages.
By: md_5 <md_5@live.com.au>
2013-12-01 18:40:51 +11:00
Spigot
3f368ccf84 BungeeCord Support
Provides support for IP forwarding via BungeeCord.

By: md_5 <md_5@live.com.au>
2013-12-01 18:18:51 +11:00
Spigot
35bd15b556 [Bukkit Bug] Fix packed ice generation crashing the server.
By: md_5 <md_5@live.com.au>
2013-12-01 17:52:29 +11:00
Spigot
dd156aab3c [Bukkit Bug] Fix doors being opened by redstone.
By: md_5 <md_5@live.com.au>
2013-12-01 17:29:03 +11:00
Spigot
c3b250520f "It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ).
This is a lightly tested build. You are encouraged to keep backups at all times. Please attempt to report all issues to IRC. The following features are intentionally missing from this build and will be added as soon as humanly possible.
- BungeeCord IP forwarding
- Firing of AsyncLoginEvent in offline mode
- A few custom kick / other hardcoded messages

As always this build comes with no warranty.
Thanks for your support.
~md_5

By: md_5 <md_5@live.com.au>
2013-12-01 17:12:38 +11:00
Spigot
1962fb3011 Stage two done
By: md_5 <md_5@live.com.au>
2013-12-01 16:17:16 +11:00
Spigot
40affc9057 Remove log formatting
By: md_5 <md_5@live.com.au>
2013-12-01 16:02:56 +11:00
Spigot
e72250e21a More stuff
By: md_5 <md_5@live.com.au>
2013-12-01 16:00:50 +11:00
Spigot
6feb9d719f Progress check
By: md_5 <md_5@live.com.au>
2013-12-01 15:36:32 +11:00