Commit Graph

87 Commits

Author SHA1 Message Date
BillyGalbreath
8c7f0e79ce Add more Witch API (#1564) 2018-10-18 23:24:09 -04:00
Aikar
459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00
Aikar
a4df5ddee7
Report errors correctly from FutureTasks
Anything that posts something to main thread was not
correctly reporting their errors to the logger, passing the
ExecutionExcetion instead of the cause. This resolves that,
as well as patches some simple cases of System.nanoTime where mojang
had used a LongSupplier to use a different method on client.
2018-10-04 01:45:11 -04:00
Zach Brown
10209bfbd8
Do not allow null in CanPlaceDestroy NBT API
Fixes GH-1523
2018-10-02 22:54:38 -04:00
BillyGalbreath
997190c3e0 Add ray tracing methods to LivingEntity (#1410)
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.

For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
2018-09-03 19:59:54 -04:00
Aikar
0aad8bfc1c
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
dc69d2b3 Fix unbound shaped recipe ingredients
2018-09-01 00:30:04 -04:00
Aikar
d089acb3bd
Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
2018-08-31 23:47:57 -04:00
Zach Brown
9ac7577de3
Update upstream CB 2018-08-27 11:07:22 -04:00
Aikar
835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00
stonar96
bd232d80da 1.13: Readd Anti-Xray (#1366)
* Decompile fixes for ProtoChunk and DataPaletteBlock

* Do changes

* final change

* more changes

* First Anti-Xray build

* Fixes and cleanups

* Cleanups and renamings

* Cleanups renamings and move OBFHELPERs to 0004-MC-Utils.patch

* Implement obfuscation for newly generated chunks

* Implement chunk edge mode

* Implement block updates

* Cleanups

* Rebuild patches
2018-08-25 22:37:58 -04:00
Aikar
716db7fb5e
[CI-SKIP] Re-add getBukkitEntity methods to child classes
Helps with development to not need to cast as much...

No clue why upstream makes some of the decisions they do....
2018-08-04 17:03:53 -04:00
Aikar
6b00d856be
Upstream update 2018-08-03 01:04:28 -04:00
Shane Freeder
8808629550
Update B/CB/S 2018-07-26 16:20:37 +01:00
Brokkonaut
af561492ab Fix broken block iteration (#1269)
Fixes https://github.com/PaperMC/Paper/issues/1259 and generation of the end pillars
2018-07-24 21:39:30 -04:00
Aikar
9a17bddf12
Update upstream 2018-07-23 19:41:14 -04:00
Shane Freeder
aad194a32e
Update B/CB/S 2018-07-23 09:44:57 +01:00
Aikar
b801b4baa8
Fix Chest open/close animations 2018-07-22 19:39:56 -04:00
Aikar
4dd6ddb86b
Re-add block inlining - Closes #1229
Also reordered MC Utils to be higher up
2018-07-22 18:46:13 -04:00
Zach Brown
5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Aikar
067c5c3f70 Fix String based Action Bar to use ChatComponent to handle proper escaping 2016-12-29 08:29:09 -05:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1 2016-12-20 17:45:00 -06:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format 2016-07-28 19:09:54 -05:00
Aikar
0973e46de1 Update upstream 2016-06-22 22:18:41 -04:00
Techcable
bf40dd5557
Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
Aikar
dfd19063f9 Ensure chunks never load async
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
3ab1f229c5
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils 2016-05-22 21:17:19 -05:00
Aikar
484a23f437 Add Async Helper method to MCUtil 2016-05-16 20:50:09 -04:00
Aikar
024bc323bc More cases of avoiding marking active for chunks, to stop potential leaks 2016-05-13 22:27:20 -04:00
Aikar
bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Aikar
b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Aikar
211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar
845090e570 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Aikar
a0d38c0b55 update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar
d03da137f2 Fix isEdgeOfChunk check for MCUtils 2016-03-31 22:17:33 -04:00
Aikar
dea2d41b86 Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar
9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00