Aikar
a8ef0a93b9
Drop remove leaked chunk patch - causing many issues
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I'm hoping the other fix in 324 for the level map getting corrupted
fixes the real issue and this isn't needed anymore, but i suspect it is
will wait until more study can be done though.
Fixes #3469
2020-05-29 03:32:13 -04:00
Aikar
52cf890602
Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied)
2020-04-02 00:42:15 -04:00
Omer Uddin
35472de2bc
Port activation range improvement patch ( #2763 )
2020-01-20 15:54:57 +00:00
Omer Uddin
4151617d29
Update no chunk loads for hoppers and double chests patch ( #2777 )
2020-01-09 21:11:19 -06:00
Omer Uddin
3f5564f1bc
Port Optimize-Hoppers.patch to 1.15 ( #2765 )
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* port patch
* fix hoppers eating items
2019-12-22 02:28:35 +00:00
Shane Freeder
3cd952e225
Yank 0417-Avoid-Chunk-Lookups-for-Entity-TileEntity-Current-Ch.patch
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Currently causing leaks
2019-12-16 19:02:26 +00:00
Shane Freeder
c47cf32c7c
Restore 0129-Optimize-World.isLoaded-BlockPosition-Z.patch
2019-12-16 02:58:14 +00:00
Shane Freeder
16071c7e1a
Remove applied oversized chunks patch
2019-12-16 02:50:21 +00:00
Shane Freeder
cd499c92a1
Restore Use-getChunkIfLoadedImmediately-in-places.patch
2019-12-16 02:47:46 +00:00
Callahhh
7986f57e5d
Bring back Reduce-sync-loads.patch ( #2761 )
2019-12-16 01:43:21 +00:00
Omer Uddin
a133980223
port PlayerLaunchProjectileEvent patch to 1.15 ( #2758 )
2019-12-15 18:25:10 +00:00
Omer Uddin
f3c55f239a
port TE chunk lookup patch to 1.15 ( #2757 )
2019-12-15 18:17:16 +00:00
Shane Freeder
7dbceea208
Restore zero-tick farms fix
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They no longer directly call the tick method, so, one step forward...
2019-12-13 22:48:40 +00:00
Shane Freeder
55944bc6ff
Revert "Drop fix zero-tick farms ( Fixes #2736 )"
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This reverts commit 3b93c5b112
.
2019-12-13 22:41:00 +00:00
Shane Freeder
3b93c5b112
Drop fix zero-tick farms ( Fixes #2736 )
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Fixed by mojang in 1.15, farm blocks are no longer in the next tick list
Also, add hopper optimization patch to the removed folder
2019-12-13 21:53:20 +00:00
MiniDigger
bd93836d4c
Nuke IOWorker, make stuff compile ( #2733 )
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* remove removed patch cause its not removed anymore
* Nuke IOWorker, oh, and also make it compile
* synchronize writes properly
* Remove note about IOWorker
2019-12-13 13:46:45 +00:00
Shane Freeder
b0dc983f21
More progression on patches
2019-12-12 21:01:16 +00:00
MiniDigger
44d032f1e9
Houston, we got a patch ( #2731 )
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* Houston, we got a patch
* is this the end of the beginning or the beginning of the end
2019-12-12 16:20:43 +00:00
Zach Brown
01de058bf2
Little more progress
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Keep getting interrupted so not as much as I'd like :(
2019-12-11 20:48:34 -06:00
MiniDigger
b00d871009
Patches 100-260 ( #2729 )
2019-12-11 17:43:22 -06:00
Zach Brown
f2ed239ead
More progress
2019-12-10 22:01:17 -06:00
Omer Uddin
6ccf0bda3b
Reimplement hopper optimization patch ( #2388 )
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Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2019-08-07 19:08:22 +01:00
Spottedleaf
9fe63a1673
Update to 1.14.4 ( #2333 )
2019-07-19 23:01:24 -05:00
kickash32
fa726c3f76
Create 0402-Only-count-Natural-Spawned-mobs-towards-natural-spaw.patch
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delete old patch
Comment didn't make sense
Use original header
use original date in header
2019-07-13 13:38:22 -07:00
Spottedleaf
ad757f967d
Delete 0335-Anti-Xray.patch
2019-06-25 22:14:23 -07:00
Shane Freeder
844eb92abf
Revert "Optimize Persistent Data loading" ( Fixes #2229 )
2019-06-25 05:14:30 +01:00
Zach Brown
eee4bcaec2
[CI-SKIP] Delete handled removed patches
2019-06-22 13:19:26 -05:00
Shane Freeder
c2aec55dce
remove old patch from removed
2019-05-24 11:21:50 +01:00
Spottedleaf
89a1469d3f
Resolve memory leak involving TileEntities
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Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00
Spottedleaf
e9439e7655
It compiles
2019-05-06 12:30:27 -07:00
Spottedleaf
fede947c28
More 1.14 patches
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now we can rebase
2019-05-05 10:19:34 -07:00
Spottedleaf
1fee2081f1
Correct patches
2019-05-05 04:33:40 -07:00
Shane Freeder
df6c35d757
Even more patches for 1.14
2019-04-30 02:20:24 +01:00
Spottedleaf
9d3524b908
More 1.14 patches
2019-04-28 20:14:31 -07:00
Spottedleaf
b4b181a1fb
More 1.14 work
2019-04-27 17:35:50 -04:00
Spottedleaf
36873bf2d6
More 1.14 updates ( #1995 )
2019-04-26 23:05:36 -04:00
Shane Freeder
818e88dbc5
More work for 1.14
2019-04-26 02:24:00 +01:00
Shane Freeder
7e6db27085
Aim towards real 1.14
2019-04-25 07:53:51 +01:00
Shane Freeder
9c79f489ed
Don't try to read the data outside of the try-catch
2019-04-15 05:09:57 +01:00
Aikar
5599e43ca4
[CI-SKIP] Move removed patches back down a level
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We shouldn't ever be dropping API anyways.
Dropped Async Chunk load v1 since its useless now
Added scheduler decompile fixes incase we do end up needing them
2018-09-01 15:39:16 -04:00
Colin Godsey
fdd92dc143
Re-add Configurable speed for water flowing over lava
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Closes GH-1227
2018-08-25 22:57:30 -04:00
Aikar
4816b3fa16
[CI-SKIP] Remove old optimize hopper patch from removed
2018-08-18 18:31:29 -04:00
Aikar
62a5faf378
[CI-SKIP] Remove some unneeded patches from removed folder
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illegal packet concept is gone
hoppers was old version, newer version was under diff file name
jungle appears completely different and inapplicable now
invalid stats was already re-applied
2018-08-18 16:18:55 -04:00
Aikar
4d3db05d2c
[CI-SKIP] Patch of progress on async chunkload, delay until 1.13.1
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Do not even try to use this. It's seriously not ready.
1.13.1 changes a lot of stuff here, so i'm going to wait until that
to resume this work.
2018-07-26 01:28:53 -04:00
Aikar
230b8d4258
Merge pull request #1256
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bfbd24c5
Fix decompile error (Hugo Manrique)
1f5d23d9
Re-add Vanished players don't have rights patch (Hugo Manrique)
* pull/1256/head:
Fix decompile error
Re-add Vanished players don't have rights patch
2018-07-25 19:41:35 -04:00
Aikar
c280d84172
Update upstream and remove hopper patch for #1270
2018-07-25 01:11:08 -04:00
Hugo Manrique
1f5d23d96d
Re-add Vanished players don't have rights patch
2018-07-24 20:15:57 +02:00
Aikar
3ad50727b9
Merge pull request #1254
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0fbf3e77
Re-add Option to prevent armor stands from doing entity lookups (Hugo Manrique)
* pull/1254/head:
Re-add Option to prevent armor stands from doing entity lookups
2018-07-23 20:22:51 -04:00
Aikar
56d4a0e1fe
rebuild patch and delete unused
2018-07-23 20:16:48 -04:00
Shane Freeder
4608731dca
Update S
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Also drop a few patches which are no longer needed/already merged in.
2018-07-23 18:21:07 +01:00