ForgeFlower is better than Spigots FernFlower at decompiling the source.
However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.
However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.
So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1
CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1
Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
Upstream has added the equivalent of our SentientNPC API, with exception to the EnderDragon.
We've added Mob to the EnderDragon, and our SentientNPC API should behave the same.
Vex#getOwner has been deprecated and a replacement Vex#getSummoner has been added using Mob.
However, since 1.13 is not production ready, SentientNPC API is subject for removal in 1.13.1 since
1.13 API is not compatible with 1.12.
Please move to the Mob interface ASAP.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
c5ab54d8 Expand GameRule API
ab9a606c Improve entity hierarchy by adding Mob interface.
CraftBukkit Changes:
29e75648 Expand GameRule API
50e6858b Improve entity hierarchy by adding Mob interface.
0e1d79b4 Correct error in previous patch
Fixes GH-1295
Non-standard sized portals exacerbate a flaw in the vanilla
portal teleportation adjustment logic.
As a result, an entity can end up slightly inside of the surrounding
portal blocks. In vanilla, this issue is minor and you are adjusted out
as if it never happened. In CraftBukkit and derivatives, the
anti-suffocation behavior activates and players end up teleported on top
of their portals.
This improves the offset so as to keep the issue from ever occurring in
the first place.
Special thanks to CarpetMod who appears to have had this fixed for some
time, and has licensed their code such that we can use it as needed.
In 1.13 the method previously used now returns translatable keys.
`block.minecraft.cobblestone` instead of `Cobblestone`
We just need to make sure we're translating those keys.
Some of the fields in the anonymous class are named the same as the
surrounding method's parameters, which caused the fields to be
initialized incorrectly.
That way it keeps returning the same block position, resulting
in an infinite loop during chunk generation.
Rewrites the Vanilla luck application formula so that luck can be
applied to items that do not have any quality defined.
See: https://luckformula.emc.gs for data and details
-----------
The rough summary is:
My goal was that in a pool, when luck was applied, the pool
rebalances so the percentages for bigger items is
lowered and smaller items is boosted.
Do this by boosting and then reducing the weight value,
so that larger numbers are penalized more than smaller numbers.
resulting in a larger reduction of entries for more common
items than the reduction on small weights,
giving smaller weights more of a chance
-----------
This work kind of obsoletes quality, but quality would be useful
for 2 items with same weight that you want luck to impact
in varying directions.
Fishing still falls into that as the weights are closer, so luck
will invalidate junk more.
This change will result in some major changes to fishing formulas.
-----------
I would love to see this change in Vanilla, so Mojang please pull :)
* Drop original implementation for old player sample API
* Add extended PaperServerListPingEvent
Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.
* Implement deprecated player sample API
Port of 303a775fc3
Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.
Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.
/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world
/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes#668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.