Aikar
e9eef0114e
[CI-SKIP] Re-add getBukkitEntity methods to child classes
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Helps with development to not need to cast as much...
No clue why upstream makes some of the decisions they do....
2018-08-04 17:03:53 -04:00
Aikar
97d99711ff
Update Upstream
2018-07-21 16:03:10 -04:00
Shane Freeder
7dd591d1a6
update B/CB/S
2018-07-20 20:57:43 +01:00
Shane Freeder
bd34c3623b
NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen...
2018-07-19 05:42:43 +01:00
Shane Freeder
93a7205ba8
NOT FINISHED!!! More progress on 1.13-pre7
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This work is unfinished, keep your paws off this branch!
2018-07-16 16:34:55 +01:00
Aikar
6d1a918378
NOT FINISHED!!! Current Progress on 1.13-pre7 update
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This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.
Do not try to use this branch. You will fail.
2018-07-14 21:53:17 -04:00
Aikar
8778a2ef97
Current Chunk for Entity and Block Entities, counts by entity type
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This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.
We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Zach Brown
c93e1ee068
Update upstream B/CB/S
2018-01-10 23:31:19 -06:00
Shane Freeder
6d76e5b46a
Update B/CB/S
2017-11-08 16:13:57 +00:00
Zach Brown
3f5b488720
Update upstream B/CB
2017-06-25 18:00:32 -05:00
Zach Brown
1c208bf05b
Update upstream CB/S
2017-06-18 20:36:55 -05:00
Zach Brown
ab4ae72fd5
Update to MC 1.12-pre2
2017-05-14 13:05:01 -05:00
Zach Brown
4340ef97ca
Switch to a bStats based Metrics system
2017-03-25 00:22:02 -05:00
Zach Brown
b6dd3fb9d3
Update upstream B/CB
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Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
3734a3acdb
Fix build
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I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Zach Brown
9b192b2708
Update to Minecraft 1.10
2016-06-08 22:57:14 -05:00
Aikar
cac7bbc139
Remove unneeded mob spawn cap patch - Fixes #235
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I misread the code and thought the code kept looping until the mob spawn cap was hit.
Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Zach Brown
ebff483051
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00