Commit Graph

19 Commits

Author SHA1 Message Date
Aikar
e9eef0114e [CI-SKIP] Re-add getBukkitEntity methods to child classes
Helps with development to not need to cast as much...

No clue why upstream makes some of the decisions they do....
2018-08-04 17:03:53 -04:00
Aikar
97d99711ff Update Upstream 2018-07-21 16:03:10 -04:00
Shane Freeder
7dd591d1a6 update B/CB/S 2018-07-20 20:57:43 +01:00
Shane Freeder
bd34c3623b NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Shane Freeder
93a7205ba8 NOT FINISHED!!! More progress on 1.13-pre7
This work is unfinished, keep your paws off this branch!
2018-07-16 16:34:55 +01:00
Aikar
6d1a918378 NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-14 21:53:17 -04:00
Aikar
8778a2ef97 Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Zach Brown
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Shane Freeder
6d76e5b46a Update B/CB/S 2017-11-08 16:13:57 +00:00
Zach Brown
3f5b488720 Update upstream B/CB 2017-06-25 18:00:32 -05:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Zach Brown
ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00
Zach Brown
4340ef97ca Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown
b6dd3fb9d3 Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
3734a3acdb Fix build
I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Zach Brown
4832b1a385 Update Paper to MC 1.11 2016-11-16 20:23:38 -06:00
Zach Brown
9b192b2708 Update to Minecraft 1.10 2016-06-08 22:57:14 -05:00
Aikar
cac7bbc139 Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit.

Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Zach Brown
ebff483051 EntityHealthRegain isFastRegen API 2016-04-22 01:48:49 -05:00