This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.
A negative value like `-0.4` would set them to move at 40% slower.
There should be no functional changes as a result of this change, it's
just clarifying the config name.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7554e08e Add UUID support to CraftProfileBanList
3fe37460 SPIGOT-5378: Fix TileEntity fixer deadlock
12386dd4 SPIGOT-5375: Add spaces to coordinates from tile fixer
606c19e2 SPIGOT-5373: Simultaneous left+right click in creative mode does not work
13caf848 SPIGOT-5370: Fix Block#rayTrace considering other blocks.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
af58d316 Fix javadoc warning in Firework.setShotAtAngle
CraftBukkit Changes:
e2dd6555 SPIGOT-5372: Re-add tile entity fixer due to MC-163945
1e7a197f Fix incorrect inequality in 683bae0670db98d54d SPIGOT-5362: Suspicious stews fail isSimilar check
Spigot Changes:
56f84710 Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
0399d9d6 SPIGOT-5341: Add Material.isAir
547f5709 SPIGOT-5353: Expand explosion API by adding source entity
CraftBukkit Changes:
7deb3728 SPIGOT-5309: Call cancelled EntityDamageEvent when damaging invisible armor stands
46351e17 SPIGOT-5341: Add Material.isAir
683bae06 SPIGOT-5342: Lore lost when deserializing items with no version stored
c2d12011 SPIGOT-5353: Expand explosion API by adding source entity
Spawn loading has been changed to use getChunkAt calls to manually
load chunks since watchdog can watch these calls and so we guard
against plugins/players changing the radius of a spawn while it's
loading
Debug output has been improved to note the status of the currently
waiting chunk