Commit Graph

9234 Commits

Author SHA1 Message Date
md_5
3345b8b177 Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly. 2013-03-02 10:07:29 +11:00
md_5
0920b554f4 Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event. 2013-03-02 09:47:17 +11:00
md_5
0c77bff298 Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers. 2013-03-02 09:43:59 +11:00
md_5
08fef878fa Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement. 2013-03-02 09:38:27 +11:00
md_5
c454326dbf Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory. 2013-03-02 09:25:48 +11:00
md_5
287b636b66 Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds. 2013-03-02 09:17:52 +11:00
md_5
1c84a5dd8c When I add code to prevent server crashes, I expect it to stay there. 2013-03-02 09:09:10 +11:00
md_5
e2ca1b4c97 Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357 2013-03-02 09:05:30 +11:00
md-5
d8782e2d04 Merge pull request #20 from aikar/master
Sanity check for naughty plugins
2013-02-27 11:19:21 -08:00
Aikar
4a97306f92 Sanity check for naughty plugins
Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar
577140d9ab Optimize checkIfActive to only check if chunks are loaded if entity is active
This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5
adc47e13e1 *crosses fingers for sneaky web edit 2013-02-27 17:14:37 +11:00
md_5
d191b1171b Bump netty version. Why they so no pull my PR yet? 2013-02-27 16:51:57 +11:00
md_5
e8de702f14 Netty has to be done with -D options to the JVM. Sorry! 2013-02-27 16:48:20 +11:00
Aikar
b5230a3857 Do not include task id in timings handler name
Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5
44927fdaa6 Increase default watchdog time 2013-02-27 12:04:04 +11:00
Aikar
e9950b70d3 Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii
952580285d Fix ores from bouncing off walls 2013-02-26 11:43:00 +11:00
md_5
b5b668aae7 Allow small view distances. 2013-02-26 11:31:37 +11:00
md_5
035204aad2 Add missing config options. 2013-02-26 11:19:08 +11:00
md_5
d852f744a0 Add PR #7 - improve ping sending. 2013-02-24 20:47:26 +11:00
md_5
7bba9c7354 Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels 2013-02-24 17:28:42 +11:00
md_5
a179158f34 Fix metrics, I hope. 2013-02-24 13:57:54 +11:00
Aikar
8237774639 Try new way of handling maps in frames 2013-02-24 13:37:20 +11:00
md_5
1bd64e3e7a Use native Java ciphers in favour of BouncyCastle. Cookie to whoever can try and use the native byte buffer backing the Netty buffers for encryption / decryption. 2013-02-24 12:38:41 +11:00
md_5
d95c162605 Fix NPE on start 2013-02-24 12:19:34 +11:00
md_5
7baf714b5d Tweaks + extra config concerning the network subsystem 2013-02-24 12:01:33 +11:00
md_5
0c82f07a42 Pop Netty patch to the top. 2013-02-24 11:31:54 +11:00
Keir Nellyer
9d8bd67e07 Make restart more reliable 2013-02-24 11:30:30 +11:00
md_5
f7687b0c20 [[Experimental]] Rewrite Watchdog thread / crash detector. 2013-02-24 11:25:38 +11:00
md_5
421ce6cf7d Prepare for restart / crash detection rewrite. 2013-02-24 11:25:01 +11:00
EcoCityCraft
24c14b8aef Automatically update upstream versions. Bukkit-1.4.7-R1.0-3-g0b494f8, CraftBukkit-1.4.7-R1.0-9-g65324d6 2013-02-22 22:56:37 -06:00
md_5
6e73bed17b Start metrics only once 2013-02-23 09:59:26 +11:00
md_5
20d7972801 Add aikar.co url too 2013-02-23 09:52:23 +11:00
md_5
9c7cbd37c9 Add paste flag to timings. 2013-02-23 09:33:01 +11:00
md_5
aa42a15d01 Rerwrite the metrics code to be closer to the Bukkit version. 2013-02-23 08:58:55 +11:00
md_5
125729df15 Remove TagAPI patches. 2013-02-22 19:30:23 +11:00
md_5
d08be2dbc9 Add highPriorityQueue 2013-02-22 19:29:36 +11:00
md_5
bca23f750e Allow provisionally disabling chunk GC 2013-02-22 19:11:59 +11:00
shakytom
274a38539d Improved tile entity lookup for chunk sending
We already have direct access to the chunks tile entities, there is no reason to look them up again.
2013-02-21 00:40:48 -06:00
Mike Primm
afba75b6cb Optimize getTileEntities
Avoid traversing tile entities for every loaded chunk
2013-02-21 00:40:28 -06:00
md_5
f64b42a456 TagAPI won't load anyway - no need to manually disable it. 2013-02-20 20:20:27 +11:00
md_5
59ccb11830 TagAPI is installed, I swear. 2013-02-20 20:16:54 +11:00
md_5
069706b11b Implement the rest of TagAPI 2013-02-20 19:08:43 +11:00
SuPaH sPii
52dc8edc39 Fix falling sand entities with orebfuscator. 2013-02-20 12:04:22 +11:00
md_5
55f1b26ae2 This is what I call the balancing game - use 2 NIO threads 2013-02-20 07:34:18 +11:00
Aikar
d1070f3cdb Remove extra chunkGC call left over after CraftBukkit merge 2013-02-20 07:29:18 +11:00
Aikar
8fa6448620 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
md_5
3f62bda4a9 Name that thread too 2013-02-19 20:30:26 +11:00
md_5
1dd5a318d7 Dont disable tagAPI for now 2013-02-19 20:28:30 +11:00