Commit Graph

7627 Commits

Author SHA1 Message Date
Nassim Jahnke
c7304035b6
More more more more work 2022-07-27 23:19:52 +02:00
Nassim Jahnke
aab40382a5
More more more more work 2022-07-27 22:55:55 +02:00
Nassim Jahnke
7a133678da
More more more work 2022-07-27 22:46:05 +02:00
Nassim Jahnke
50710fa684
More more work 2022-07-27 22:17:18 +02:00
Nassim Jahnke
08828fde02
More work 2022-07-27 21:49:24 +02:00
Nassim Jahnke
afb9e818fc
Fix timings diff 2022-07-27 21:22:02 +02:00
Nassim Jahnke
faafca851c
New work 2022-07-27 21:18:51 +02:00
Nassim Jahnke
734a43657a
Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Nassim Jahnke
86f87ba400
Fix custom merchant trade event world reference 2022-07-25 19:21:31 +02:00
Nassim Jahnke
345a6a6205
Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ef0946409 PR-1091: Fix exit position in entity travel with portals
d12768f75 PR-1090: Remove no longer needed world reference from CraftMerchantCustom
7550f6854 SPIGOT-7115: Support hex color codes in custom merchant inventory titles
2022-07-25 18:44:24 +02:00
Nassim Jahnke
22ac7d6817
Add internal netty pipeline events 2022-07-25 16:13:09 +02:00
Nassim Jahnke
b327e17634
Fix regenerate chunk method 2022-07-24 22:11:35 +02:00
Shane Freeder
44b6869fd2
Fix plugin update IO logic when replacing jars 2022-07-23 05:52:57 +01:00
Shane Freeder
46a9d2a4ac
Cache Component MOTDs 2022-07-23 02:56:50 +01:00
Jake Potrebic
1a8bea734a
Fix wrong world being passed into portal event (#8174) 2022-07-22 17:42:34 -07:00
Jake Potrebic
4952c04610
Don't use level random in entity constructors (#8122) 2022-07-22 16:42:13 -07:00
Jake Potrebic
0193a9db5d
Add EntityPortalReadyEvent (#5619) 2022-07-22 16:23:12 -07:00
Owen
5deafd1969
Teleportation API (#6562) 2022-07-22 20:36:43 +01:00
Jake Potrebic
52a60ad946
Updated Upstream (Bukkit/CraftBukkit) (#8172)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
23f557a0 SPIGOT-5380, SPIGOT-6958, PR-772: Add some missing entity API

CraftBukkit Changes:
fc3071161 SPIGOT-5380, SPIGOT-6958, PR-1085: Add some missing entity API
2022-07-22 11:18:00 -07:00
Jake Potrebic
d0e7fa4dc9
Updated Upstream (Bukkit) (#8158) 2022-07-21 20:53:04 +01:00
Pedro
c6313e659c
[ci skip] Update WSL docs in CONTRIBUTING (#7836) 2022-07-21 20:52:11 +01:00
ChristopheG
73dca00ba5
Add yaw and pitch to CommandSourceStack#getBukkitLocation() (#8167) 2022-07-21 09:26:36 +02:00
Noah van der Aa
a76a1ab862
Make Biome implement Translatable (#8161) 2022-07-20 18:23:26 +02:00
Pedro
16ee379389
Add SpawnReason to Tadpoles spawned by Frogspawn (#8165) 2022-07-20 18:18:28 +02:00
Lulu13022002
bebfc79708
Call jump event for the beast (#8100) 2022-07-20 18:17:42 +02:00
Emily
10f09b938a
[ci skip] Readd "Use" Javadoc tab (#8162) 2022-07-20 18:16:13 +02:00
Jake Potrebic
b7faa655cb
Fix update future return type (#8120) 2022-07-18 23:06:59 -07:00
Space Walker
384d63918c
Fix missing redstone event call with Eigencraft redstone (#8148) 2022-07-18 13:46:52 +02:00
stonar96
90836d0da6
1.19 Anti-Xray cleanup (#8104) 2022-07-18 12:30:31 +02:00
Pedro
fdd910e0cf
Log IOException in plugin update (#7960) 2022-07-18 11:31:33 +02:00
Pedro
036a09c300
Fix spigot config not using commands.spam-exclusions (#8151) 2022-07-17 18:37:39 +02:00
Space Walker
cd215af6eb
Fix #8138 (#8139) 2022-07-13 23:20:26 +02:00
Noah van der Aa
e4f21e3178
Move old user conversion down slightly (fixes #8050) (#8052) 2022-07-12 22:13:27 +01:00
Jake Potrebic
b58063a949
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8124)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
607ce370 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable
f14cea82 SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing
8e43b278 PR-767: Add support checking/survivability methods for BlockData
b3dee151 SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies

CraftBukkit Changes:
9a8e08010 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable
26bd88ccd SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing
7ba06e15b SPIGOT-7095: StructureGrowEvent doesn't fire for mangrove propagules growing to a tree
163e35c91 PR-1079: Add support checking/survivability methods for BlockData
4230f8f0e SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies

Spigot Changes:
14a2382f Rebuild patches
2022-07-12 10:16:05 -07:00
Jason
e294802977
Refactor paper command (#8112)
* Refactor paper command

* Improve paper dumpitem output

* Register paper command permissions

Would be nice to add descriptions for these too, but that's an enhancement for another time

* Update MobcapsCommandTest fail message

* Notify on bad radius for fix light

* fixup rebase
2022-07-08 16:01:42 -07:00
Jason Penilla
5ffeb70186
Use getChunkForLighting instead of getChunkAtImmediately in fixlight to properly ignore imposter chunks
We need chunks to actually have their light status future done to relight them, an imposter with for example only the empty future complete but with a light status cannot be relit.

getChunkForLighting gives the desired behavior and is the method used by the light engine, so updating fixlight to use it as well fixes #8115
2022-07-08 15:27:37 -07:00
Robert Olaru
41238a4e24
[ci skip] Fixed typo in README (#8031) 2022-07-08 00:41:35 +01:00
Bjarne Koll
95ac8745f0
Add ZombieVillager conversion without entity event (#8111)
The ZombieVillager#setConversionTime API method internally calls
startConversion which always broadcasts the entity event responsible for
playing the respective sound at the beginning of a conversion.

This is not always wanted by developers when modifying already
converting zombies in particular.

This commit expands the ZombieVillager interface with another overload
of the setConversionTime method that also takes a simple toggle flag
indicating whether or not the entity event should be published to the
world.
2022-07-07 22:43:28 +01:00
Lulu13022002
c4782f50a3
Add xp orb spawn reason for frogs (#8045) 2022-07-07 22:38:12 +01:00
Jake Potrebic
6ea73e7d63
Fix Bee setFlower NPE (#8107) 2022-07-06 15:21:56 -07:00
Shane Freeder
a05e69b9fc
Add a bit of extra debugging to chat order/time errors
I do wanna add some leeway to the kick, if message was sent within 30-60
seconds of the last message, assume clock drift and just ignore the kick
(send a message? just silently ignore?), but, I'm not 100% on this one
2022-07-06 06:00:16 +01:00
Bjarne Koll
c879064bfe
Call EntityDropItemEvent for goats dropping horns (#8094) 2022-07-04 21:26:43 +02:00
Jake Potrebic
fbb11db9a5
Add missing EntityDropItemEvent calls (#5674) 2022-07-04 12:01:17 -07:00
Nassim Jahnke
385f313a8b
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8092)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category)
61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures

CraftBukkit Changes:
991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds
5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category)
68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures
0231a3746 Remove outdated build delay.

Spigot Changes:
475f6008 Rebuild patches
8ce1761f Rebuild patches
2022-07-04 16:38:06 +02:00
Noah van der Aa
1e5d1db2b7
Call StructureGrowEvent for mangrove propagule (#8023) 2022-07-04 15:20:43 +01:00
Spottedleaf
d86fde5523 Do not sync load chunk for dynamic game event listener registration
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).

This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
2022-07-03 22:42:58 -07:00
Spottedleaf
41647af74c Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads,
this will crash the server if it stalls
2022-07-03 14:55:56 -07:00
u9g
ed79fc947a
Add Player#getFishHook (#7988) 2022-07-03 12:24:29 -07:00
pop4959
9d0650ed60
Don't print component in resource pack rejection message (#8084) 2022-07-02 11:19:53 +02:00
Noah van der Aa
c029645443
Don't allow world unloading while ticking worlds (fixes #8080) (#8081) 2022-07-01 18:14:50 +02:00