Commit Graph

2064 Commits

Author SHA1 Message Date
Zach
5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike
eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
Zach
c3b869fdf2 Merge pull request #152 from DemonWav/blockPosInfLoop
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:30:04 -05:00
DemonWav
ef3d40bf2a Prevent possible infinite loop in BlockPosition iterator 2016-03-26 22:06:33 -05:00
Zach
59363a3f3f Merge pull request #149 from Gabscap/fix-teleport
Load chunks before player teleport - Fixes #147
2016-03-26 16:17:38 -05:00
Zach
b7586a8696 Merge pull request #148 from meytro/patch-1
Update ISSUE_TEMPLATE.md
2016-03-26 16:17:25 -05:00
Gabscap
f356b447b7 Load chunk before player teleport - Fixes #147 2016-03-26 19:05:31 +01:00
meytro
1eebebb7c5 Update ISSUE_TEMPLATE.md
Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
Zach Brown
79c54e4434 Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown
47b71ea411 Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
451ede36cf Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Zach
bc966d7e54 Merge pull request #140 from Ichbinjoe/issue
Add issue template
2016-03-25 16:16:33 -05:00
Joseph Hirschfeld
f42ffda7a6 Add issue template 2016-03-25 17:11:17 -04:00
Byteflux
8b76c66f4b Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:58 -07:00
Byteflux
5bd7a9ab62 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:20 -07:00
Byteflux
ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown
a6a5b12b9e Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown
dab9d40bfd Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux
074838e0f3 Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux
3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Aikar
217f2135b0 ensure upstream is set correctly on apply patches 2016-03-25 00:11:58 -04:00
Byteflux
2f0866fef0 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap
a897a66edf rebuild 2016-03-25 02:23:23 +01:00
Aikar
ba4c7e9e8b Abort properly on error for build script 2016-03-24 20:39:20 -04:00
Aikar
f5eb0e04bc rebuild 2016-03-24 20:29:40 -04:00
Zach Brown
7d084c8b67 Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
4b35a6d530 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach
ea12c4a7b7 Merge pull request #132 from Gabscap/fix-applypatches
Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
d384539bb4 Fix build error - Resolves #130
If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
cffd77043e Update upstream repos 2016-03-23 01:08:50 -05:00
Zach Brown
6c16a295b5 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
f794ca4eca Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar
30748518b4 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown
222a306fb9 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
3f3fc8b6dc Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Zach Brown
c1818249ac Update upstrem CB 2016-03-22 11:14:32 -05:00
Aikar
06e453017f rebuild patches 2016-03-22 01:49:52 -04:00
Aikar
e11c563e9f Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar
15dd8f0692 Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar
2e29af3df0 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Zach Brown
f50c463cff Update upstream CB 2016-03-22 00:43:44 -05:00
Gabscap
6b4b7d300c Add "Waving banner workaround" 2016-03-22 00:37:00 -05:00
Aikar
17a08203ed Make Chunk IO Thread Base count configurable 2016-03-21 23:53:04 -04:00
Aikar
816fccea08 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
9a2f82feca Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
8d0fbc5c1d Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar
e091466f34 Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00
Aikar
646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00