This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.
These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.
A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.
Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.
Furthermore since 1.21.2, the DISPENSER_REGISTRY map doesn't have a default
return value anymore and some dispense behaviors like equippable and
regular items will not have a defined behavior in that map and might throw
a NPE in that case.
This causes spawnAfterBreak to spawn xp by default, removing the need to manually add xp wherever this method is used.
For classes that use custom xp amounts, they can drop the resources with disabling
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.
The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.
Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event
EntityTeleportEvent#setTo is marked as nullable and so is the
getTo method. This fixes the handling of a null "to" location
by treating it the same as the event being cancelled. This is
already existing behavior for the EntityPortalEvent (which
extends EntityTeleportEvent).
In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.
It should be noted that this system does not yet support block entities, so those still need to resynced when needed.
Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent
Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.
Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate
To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
Upstream did not account for different hands when storing
the breed item for later use in the event. Also they only
stored a reference to the stack, not a copy so if the stack
changed after love mode was started, the breed item in the event
also changed. Also in several places, the breed item was stored after
it was decreased by one to consume the item.
== AT ==
public net.minecraft.world.level.storage.DimensionDataStorage readSavedData(Ljava/util/function/Function;Lnet/minecraft/util/datafix/DataFixTypes;Ljava/lang/String;)Lnet/minecraft/world/level/saveddata/SavedData;
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code that uses CHUNKY_FIXERS does
not properly ensure that BlockFixers has been initialised before
using it, leading to a possible race condition where instances of
BlockFixers are accessed before they have initialised correctly.
We can force the class to initialise fully before accessing the
field by calling any method on the class, and for convenience
we use values().
The tile entities are not accessible and so should not be loaded.
This can happen as a result of users moving regionfiles around,
which would cause a crash on Folia but would appear to function
fine on Paper.
moves the loading after vanilla loading, so it overrides the values.
disables saving any forced stats, so it stays at the same value (without enabling disableStatSaving)
fixes stat initialization to not cause a NullPointerException
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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