Shane Freeder
3cd952e225
Yank 0417-Avoid-Chunk-Lookups-for-Entity-TileEntity-Current-Ch.patch
...
Currently causing leaks
2019-12-16 19:02:26 +00:00
Shane Freeder
c47cf32c7c
Restore 0129-Optimize-World.isLoaded-BlockPosition-Z.patch
2019-12-16 02:58:14 +00:00
Shane Freeder
16071c7e1a
Remove applied oversized chunks patch
2019-12-16 02:50:21 +00:00
Shane Freeder
cd499c92a1
Restore Use-getChunkIfLoadedImmediately-in-places.patch
2019-12-16 02:47:46 +00:00
Callahhh
7986f57e5d
Bring back Reduce-sync-loads.patch ( #2761 )
2019-12-16 01:43:21 +00:00
Omer Uddin
a133980223
port PlayerLaunchProjectileEvent patch to 1.15 ( #2758 )
2019-12-15 18:25:10 +00:00
Shane Freeder
7dbceea208
Restore zero-tick farms fix
...
They no longer directly call the tick method, so, one step forward...
2019-12-13 22:48:40 +00:00
Shane Freeder
55944bc6ff
Revert "Drop fix zero-tick farms ( Fixes #2736 )"
...
This reverts commit 3b93c5b112
.
2019-12-13 22:41:00 +00:00
Shane Freeder
3b93c5b112
Drop fix zero-tick farms ( Fixes #2736 )
...
Fixed by mojang in 1.15, farm blocks are no longer in the next tick list
Also, add hopper optimization patch to the removed folder
2019-12-13 21:53:20 +00:00
MiniDigger
bd93836d4c
Nuke IOWorker, make stuff compile ( #2733 )
...
* remove removed patch cause its not removed anymore
* Nuke IOWorker, oh, and also make it compile
* synchronize writes properly
* Remove note about IOWorker
2019-12-13 13:46:45 +00:00
Shane Freeder
b0dc983f21
More progression on patches
2019-12-12 21:01:16 +00:00
MiniDigger
44d032f1e9
Houston, we got a patch ( #2731 )
...
* Houston, we got a patch
* is this the end of the beginning or the beginning of the end
2019-12-12 16:20:43 +00:00
Zach Brown
01de058bf2
Little more progress
...
Keep getting interrupted so not as much as I'd like :(
2019-12-11 20:48:34 -06:00
MiniDigger
b00d871009
Patches 100-260 ( #2729 )
2019-12-11 17:43:22 -06:00