Aikar
4b35a6d530
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
Zach
ea12c4a7b7
Merge pull request #132 from Gabscap/fix-applypatches
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Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
d384539bb4
Fix build error - Resolves #130
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If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
cffd77043e
Update upstream repos
2016-03-23 01:08:50 -05:00
Zach Brown
6c16a295b5
Clean up title and tab list patch
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Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
f794ca4eca
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
Aikar
30748518b4
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
Zach Brown
222a306fb9
How does typing work?
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Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
3f3fc8b6dc
Configurable spawn chances for skeleton horses
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Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Zach Brown
c1818249ac
Update upstrem CB
2016-03-22 11:14:32 -05:00
Aikar
06e453017f
rebuild patches
2016-03-22 01:49:52 -04:00
Aikar
e11c563e9f
Optimize Chunk Access
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getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar
15dd8f0692
Don't teleport dead entities
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Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar
2e29af3df0
Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Zach Brown
f50c463cff
Update upstream CB
2016-03-22 00:43:44 -05:00
Gabscap
6b4b7d300c
Add "Waving banner workaround"
2016-03-22 00:37:00 -05:00
Aikar
17a08203ed
Make Chunk IO Thread Base count configurable
2016-03-21 23:53:04 -04:00
Aikar
816fccea08
Fix skull cache case bug
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missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
9a2f82feca
Cache BlockState for Blocks
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Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
8d0fbc5c1d
Another attempt at unload queue, including EAR improvements.
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should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar
e091466f34
Allow command line arg to allow normal reload
2016-03-21 21:56:52 -04:00
Aikar
646b62a220
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
Aikar
1d83dde411
Fix rebuild patches for real this time.
2016-03-21 21:40:18 -04:00
Daniel Ennis
644e6827c4
Merge pull request #122 from willies952002/master
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Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
62580304f4
Add Bukkit#reloadPermissions()
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Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
def021fb9b
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
8616dc012c
Merge pull request #91 from willies952002/feature/permReload
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Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William
869ab5202e
Allow Reloading of Custom Permissions
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Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
Zach Brown
48c7674933
Update upstream Spigot and upstreamMerge script
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Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable
667953bb9f
Make Spigot its own submodule
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Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:26:40 -05:00
Zach Brown
ca7c627ded
Use singleton in Village class to work around null issue that evades
2016-03-21 10:28:45 -05:00
Zach Brown
836ec9dc1a
Upstream merge Bukkit, update Paperclip
2016-03-21 09:04:19 -05:00
Zach Brown
e2bbf2228d
Support offline mode from the whitelist command
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Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
ef3a9f1286
Also handle original end case that spawned the issue
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Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach
082e07406f
Merge pull request #118 from Techcable/fix/spigot-title-compatibility
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Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
a96fcc9206
Fix backwards compatibility with spigot title api
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I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.
Fixes #94
2016-03-20 20:46:31 -07:00
Zach
09fd5a5505
Merge pull request #117 from willies952002/correct/README
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Update README.md
2016-03-20 22:40:41 -05:00
Zach Brown
84b54438c1
Only mark player as invulnerable if they're actually changing worlds
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Fixes GH-96
2016-03-20 22:39:00 -05:00
willies952002
d281b8fbc6
Update README.md
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Remove all reamining instances of `PaperSpigot` and replace them with `Paper`
2016-03-20 21:00:46 -04:00
Zach Brown
537c4994db
Only mark player as invulnerable if they're going to the end
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cc GH-96
2016-03-20 19:44:49 -05:00
Zach Brown
f01982bf4c
Upstream merge
2016-03-20 16:05:42 -05:00
Daniel Ennis
aa054b6838
Catch Async PlayerChunkMap operations - Fixes #113
2016-03-20 15:25:30 -04:00
Aikar
a1651ffd8e
Disable Chunk Unload Queue Patch for now
2016-03-20 00:54:23 -04:00
Aikar
532e229c28
handle NaN health/absorb values and repair bad data
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Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
480a87933a
Improve chunk unload queue to maintain some previous expectations
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While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.
While this is logically wrong, some plugins seem to be causing unload issues.
This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.
Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
3acf9df3be
Merge latest upstream CB
2016-03-19 21:44:44 -05:00
md_5
ea7353c788
Rebuild patches.
2016-03-19 20:21:54 -05:00
Zach Brown
6760f394ef
Update upstream and rebuild patches
2016-03-19 20:20:25 -05:00
Zach Brown
924ce8be30
Remove patch pulled upstream and rebuild patches
2016-03-19 17:52:09 -05:00
Aikar
a308ede0bb
Optimize Navigation Listener
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Replace WeakHashMap with an ArrayList and manually manage object
lifecycle. Gives superior iteration performance at a slight cost
to removal performance and also ensures entities are removed immediately
upon losing their validity within the world.
Additionally, change listener registration to be done upon world add
instead of immediate up creation. This provides benefit of only
registering and ticking real Navigation objects, and not invalid
entities (cancelled entity spawns for example).
2016-03-19 17:49:22 -05:00