Commit Graph

425 Commits

Author SHA1 Message Date
Aikar
a1651ffd8e Disable Chunk Unload Queue Patch for now 2016-03-20 00:54:23 -04:00
Aikar
532e229c28 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
480a87933a Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
6760f394ef Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown
924ce8be30 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
Zach Brown
9d4a2cf8b3 Patch rebuild 2016-03-19 17:36:53 -05:00
kashike
918e177370 Set health before death event 2016-03-19 17:31:55 -05:00
kashike
3b15da52db Custom replacement for eaten items 2016-03-19 17:31:06 -05:00
Aikar
ea051e14d1 Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Zach
57aa8b7451 Merge pull request #101 from DemonWav/master
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav
ba0da2d2dd Revert Spigot changes to blocking code, fix issue where entities cannot die 2016-03-19 12:20:27 -05:00
Aikar
c331e8978a Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar
027eb66188 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar
afd40e5d12 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar
7c7f8b83ab Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown
148f3809ca Re-add comment to navigation patch 2016-03-18 21:41:50 -05:00
Zach Brown
c19e52a63f Update upstream and rebuild patches 2016-03-18 21:37:58 -05:00
Zach Brown
c909c3b884 Fix furnace cook time bug 2016-03-18 21:32:31 -05:00
Zach Brown
fa8f621d56 Make spawner nerfed mobs float AI toggleable
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown
52f462d52d Force potion effect application in BeaconEffectEvent 2016-03-18 20:45:22 -05:00
Aikar
c51bf9d9f3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar
e546c55b6e Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown
310448d4ce Move config change into config patch 2016-03-18 16:41:26 -05:00
Aikar
fec4578d74 Add comment to Navigation patch on why its done that way
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar
ef251a8f81 Remove checkIfActive timings
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar
6c5117b21c Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar
e9222c0be7 Handle Item Meta Inconsistencies
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.

This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.

Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.

For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar
dc477811ed Fix Furnace cook time bug
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.

This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar
8fea9b93ce Undead horse leashing
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar
b41bd5a1e2 Invalidate Metadata on reload
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar
6e76be51bb reduce sleep rate if file io thread sleep is enabled
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:41:18 -04:00
Aikar
460104c3fe Default loading permissions.yml before plugins
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.

This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.

This gives plugins expected permission checks.

It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.

A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar
82db846be6 set default goals on all pom poms </cheer> 2016-03-18 02:13:51 -04:00
Aikar
7e81240343 patch rebuild 2016-03-18 01:47:31 -04:00
Aikar
98b86017fa Chunk Save Reattempt
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.

Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:37:16 -04:00
Zach Brown
ca2ddce0ac Upstream changes 2016-03-17 23:31:20 -05:00
Techcable
c2c40a2562 Don't pass null title to constructor
Fixes #83
Fix resetTitle()
@Zbob750 shouldn't be doing these updates in the middle of the night
2016-03-16 18:59:34 -07:00
Zach Brown
4209e6184c Someone questioned my professionality today 2016-03-16 03:16:12 -05:00
Zach Brown
30f02fe6e5 Fix the end credits toggle
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00
Aikar
06def38a47 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
Zach Brown
bdb9292082 Re-add Spigot's hopper-check feature
Closes GH-77
2016-03-12 13:41:26 -06:00
Techcable
752452373d Handle static methods 2016-03-12 09:43:39 -07:00
Zach Brown
244196f8cb Rebuild some patches 2016-03-12 00:40:16 -06:00
Zach Brown
3fc67691fc Fix BeaconEffectEvent
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown
5dcb658e3e Update upstream and rebuild patches 2016-03-11 20:13:31 -06:00
Zach Brown
fdf80f055f Update upstream and rebuild patches 2016-03-11 15:24:37 -06:00
Zach Brown
e208ee6102 Update patch numbers for PR merges 2016-03-09 19:48:14 -06:00
Zach Brown
b4e8b79728 Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes 2016-03-09 19:45:55 -06:00
Zach Brown
962d24acb2 Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT 2016-03-09 19:44:18 -06:00
kashike
9216a46316 Add more complete resource pack API 2016-03-08 22:24:16 -08:00
kashike
a8ecaee65f Add methods for working with arrows stuck in living entities 2016-03-08 21:11:46 -08:00
Zach Brown
7603bda87f Fix a patch number after a few PRs 2016-03-08 23:09:32 -06:00
Zach
3a5c806a3e Merge pull request #70 from starlis/fixCollisionLag
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar
cecc8e3eba Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:51:52 -05:00
kashike
dcb7708f0c Don't nest if we don't need to when cerealising text components 2016-03-08 18:29:39 -08:00
Aikar
354ed8ed65 Improve NavigationListener patches.
reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
Zach Brown
b5a7d7fd29 Forcibly disable async light updates for the time being 2016-03-08 16:23:28 -06:00
kashike
9a9033c6c1 Add BaseComponent sendMessage methods to CommandSender 2016-03-08 13:16:54 -08:00
Aikar
017c6f73be Optimize NavigationListener Iteration
I don't know what the person who wrote that code was smoking, but I
don't think it was good.

Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-08 00:42:48 -05:00
Aikar
e2906382a1 Optimize NavigationListener 2016-03-07 20:45:17 -06:00
Techcable
abc4f8df61 Re-add BlocksPos inlining patch 2016-03-07 16:01:34 -06:00
Zach Brown
a05bf5ab9f Rebuild patches 2016-03-07 15:54:14 -06:00
Zach Brown
46d8cd6ca7 Rebuild patches 2016-03-07 00:57:19 -06:00
Zach Brown
f429e9e043 Update and rebuild patches 2016-03-06 14:59:17 -06:00
Zach Brown
a34a886ff7 Revert "Update to latest and rebuild ALL patches"
This reverts commit 141ef5a6dc.
2016-03-06 14:49:47 -06:00
Zach Brown
141ef5a6dc Update to latest and rebuild ALL patches 2016-03-06 14:37:28 -06:00
Zach Brown
35f085a017 Remove our own changes to the chunk save queue 2016-03-05 16:10:11 -06:00
Aikar
417017308c Chunk save queue improvements 2016-03-04 20:24:42 -06:00
Zach Brown
43091edd3a Fix chest sound playing at the wrong locaton
Closes GH-48
2016-03-04 17:49:32 -06:00
Zach Brown
4076ee569b Update against latest 2016-03-04 15:59:51 -06:00
Zach Brown
142defbe03 Rebuild patches 2016-03-04 15:20:13 -06:00
Zach Brown
7e7db629ed Update against latest upstream versions 2016-03-03 23:50:05 -06:00
Zach Brown
a54fb8d270 Silence BeaconEffectEvent, swallow exception in version checking 2016-03-03 04:48:46 -06:00
Zach Brown
6287e97b6b Update for upstream changes 2016-03-03 04:07:25 -06:00
Zach Brown
99fec76702 Paper 1.9 2016-03-03 03:46:49 -06:00
Joseph Hirschfeld
010c651473 Add exception reporting events 2016-03-03 03:46:48 -06:00
Sudzzy
18b55ae547 Fix inter-world teleportation glitches
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.

To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.

Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-03-03 03:46:48 -06:00
Aikar
9dbab1fcf8 More timings for scheduler 2016-03-03 03:46:48 -06:00
Techcable
dcad4c6ea7 Improve title API
Uses title objects instead of individual update methods
2016-03-03 03:46:48 -06:00
Joseph Hirschfeld
c04cff4f82 Add velocity warnings
Issues #12 & #18
2016-02-22 21:31:56 -06:00
Joseph Hirschfeld
7ad220f6e6 Add configurable portal search radius 2016-02-21 14:50:05 -05:00
Joseph Hirschfeld
a861cc6d8c Change implementation of tile entity removal list 2016-02-20 21:34:45 -06:00
Joseph Hirschfeld
1d78a73b5d Ensure inv drag is in bounds - Fixes #30 2016-02-20 20:07:15 -06:00
Jedediah Smith
ee63dbebdc Player Tab List and Title APIs 2016-02-16 20:01:30 -06:00
Zach Brown
52398f034c Move bungeecord chat APIs out of spigot subclasses 2016-02-16 19:55:05 -06:00
kashike
e8118c4a31 Be a bit more informative in maxHealth exception 2016-02-16 14:37:28 -08:00
Thinkofdeath
3ebeccc109 Fix Furnace Minecarts losing all of their velocity on corners 2016-02-15 23:19:43 -06:00
Zach
7bea05be51 Merge pull request #27 from kashike/feature/commandmap
Expose server CommandMap
2016-02-15 12:07:29 -06:00
kashike
edc2cd686e Expose server CommandMap 2016-02-15 07:13:16 -08:00
Zach Brown
29616a64bb Some people just have bad days 2016-02-15 08:24:39 -06:00
Zach Brown
bf58a0d278 Downgrade versioning plugin, fix build 2016-02-15 08:22:37 -06:00
Zach Brown
2cf460f29e Update version handling for our new build system
CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown
7022e9325f Missed a comment 2016-02-13 20:11:49 -06:00
CullanP
258dd89aa6 Avoid hopper searches if there are no items
Closes PR #23
2016-02-13 19:55:53 -06:00
Aikar
17e043b0fe Optimize getBlockData 2016-02-13 19:41:55 -06:00
Aikar
e1db75896c Optimize Pathfinding 2016-02-13 19:41:55 -06:00
Zach Brown
505386c5cb Add BlockBrewingStand and BlockEnchantmentTable to flying entity collisions patch 2016-02-13 19:41:55 -06:00
Zach Brown
2052670adf Make timings verbose by default
More useful data by default for server administrators
2016-02-13 19:41:55 -06:00
Zach Brown
b1492af86b Update CraftBukkit 2016-02-05 04:12:16 -06:00
Nik Gil
b9d98ad6e8 Make EntityDismountEvent Cancellable 2016-02-01 23:57:27 -07:00