md_5
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3f62bda4a9
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Name that thread too
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2013-02-19 20:30:26 +11:00 |
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md_5
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1dd5a318d7
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Dont disable tagAPI for now
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2013-02-19 20:28:30 +11:00 |
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md_5
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ad40d85a05
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Few fixes, tweaks for Netty
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2013-02-19 19:38:18 +11:00 |
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md_5
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a89be1da7d
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Implement TagAPI into Spigot - much more efficient and only a dozen lines of code.
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2013-02-19 18:30:34 +11:00 |
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md_5
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fe20a581bc
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Change field name for backwards support
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2013-02-19 18:01:42 +11:00 |
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md_5
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1b070c62c6
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Oops
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2013-02-18 18:30:25 +11:00 |
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md_5
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d948300c35
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Bit nicer for TagAPI
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2013-02-18 17:46:31 +11:00 |
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md_5
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6546568a17
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Move protocol lib threads around - and reduce netty threads a lot.
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2013-02-17 20:47:27 +11:00 |
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md_5
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fb324452c2
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Update to actually compile with netty beta
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2013-02-17 20:15:48 +11:00 |
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md_5
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b92c8190a2
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Use correct depend
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2013-02-17 20:10:50 +11:00 |
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md_5
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7ae39f39cb
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Use release Netty to avoid performance regressions.
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2013-02-17 20:06:57 +11:00 |
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md_5
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4f6246addd
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Handle vanished players in tab list
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2013-02-17 17:31:52 +11:00 |
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md_5
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57e025bb17
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Use more threads for netty to help with lag.
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2013-02-17 16:35:11 +11:00 |
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md_5
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e942bf6641
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Use tab list name to prevent duplicates.
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2013-02-16 19:46:56 +11:00 |
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md_5
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c83471b860
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Keep a definsive copy of players for entity activation
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2013-02-16 19:46:08 +11:00 |
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md_5
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60b7ce9918
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Use vanilla method - just with toggle
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2013-02-16 19:05:26 +11:00 |
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md_5
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ecf56eb38f
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Allow to occasionally send tab list updates
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2013-02-16 17:56:39 +11:00 |
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md_5
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d9639eb91d
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Use a compression level of 4 for chunk packets
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2013-02-16 13:33:46 +11:00 |
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md_5
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1999f357bc
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And chests...
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2013-02-16 10:24:25 +11:00 |
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md_5
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c79ce8ec88
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Don't use ender chests or stone as hiding materials
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2013-02-16 10:19:31 +11:00 |
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SuPaH sPii
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41c3037566
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Add engine mode 2
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2013-02-16 10:13:00 +11:00 |
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md_5
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5bfd44a991
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Make map send speed configurable.
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2013-02-15 18:34:42 +11:00 |
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md_5
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5e025e3b9f
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Please don't spam console every ping.
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2013-02-15 18:25:53 +11:00 |
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md_5
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44e5fd627f
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Remove extra disconnect info - confuses people into thinking something is wrong
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2013-02-14 17:33:09 +11:00 |
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md_5
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3bbde30ab0
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Remove locking in favour of a volatile state variable.
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2013-02-13 18:07:26 +11:00 |
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md_5
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58689d2251
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Break packet reading into states to reduce object churn.
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2013-02-13 18:06:03 +11:00 |
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md_5
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38fce03c91
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Reorder check for isEmpty, on a ConcurrentLinkedQueue its
more expensive than would appear.
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2013-02-12 16:29:15 +11:00 |
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md_5
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e68c3ad981
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Switch back to unbounded queue.
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2013-02-12 16:23:43 +11:00 |
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Agaricus
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e49c07587e
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Fix orebfuscator enabled log message
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2013-02-11 19:32:57 +11:00 |
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md_5
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9258faff3f
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Apply entity activation range, the most over hyped commit ever.
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2013-02-11 19:32:14 +11:00 |
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EcoCityCraft
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9e988bd787
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Automatically update upstream versions. Bukkit-1.4.7-R1.0-2-g23f5a05, CraftBukkit-1.4.7-R1.0-9-g65324d6
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2013-02-10 17:41:21 -06:00 |
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md_5
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b7ffd83675
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Add proper thread safety. Please let me know if this deadlocks your server.
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2013-02-10 18:35:09 +11:00 |
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md_5
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36f3a7a7f2
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If you are a server list owner, and you have not fixed your shit, I kindly request that you do so NOW. I will not waste another 5 hours of my life covering up for you. 4 months is more than long enough for 3 lines of code change.
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2013-02-10 16:50:54 +11:00 |
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md_5
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cb11c55f81
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Add volatile to be sure the JVM wont cache the value
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2013-02-10 15:12:35 +11:00 |
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md_5
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4b4eea9e4b
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Fix occasionally showing as 1.3
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2013-02-10 15:04:27 +11:00 |
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md_5
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27bed04351
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Revert "Reduce legacy ping threshold to 1000ms"
This reverts commit d2bb5e9ad6 .
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2013-02-10 14:52:14 +11:00 |
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md_5
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d2bb5e9ad6
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Reduce legacy ping threshold to 1000ms
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2013-02-10 14:35:13 +11:00 |
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md_5
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7a9eda4b61
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Fix legacy pinging with some uber ninja coding.
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2013-02-10 14:26:59 +11:00 |
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md_5
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4542cc4a23
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Fix support for windows xp / server 2003
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2013-02-10 12:35:52 +11:00 |
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md_5
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b3e5c97f6b
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It came to me in a dream - literally. This should fix all known issues.
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2013-02-10 11:54:49 +11:00 |
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md_5
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60cb2f461b
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Tweak to thread pool and safety.
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2013-02-10 10:30:58 +11:00 |
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md_5
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86bb33ece7
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Clearing the queue when they are disconnected might actually fix some issues.
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2013-02-10 09:33:31 +11:00 |
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md_5
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ff911e1872
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Add extra info regarding why a user is disconnected. Should help us troubleshoot these errors - please post the full DC line if reporting a bug.
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2013-02-10 08:55:18 +11:00 |
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md_5
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0dd4f55fd9
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*break when dc'd
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2013-02-09 23:00:03 +11:00 |
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md_5
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3e21bba4ee
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Remove debug code now that we know it can be called.
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2013-02-09 22:54:14 +11:00 |
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md_5
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0dd0ebb15f
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Run disconnect code on the main thread.
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2013-02-09 21:55:33 +11:00 |
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md_5
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9bca4e4b70
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Add debug to see if statement is ever true
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2013-02-09 21:28:34 +11:00 |
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md_5
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5e80c9de0b
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Give a pot shot at bringing network logic a bit closer to CB/Vanilla
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2013-02-09 21:05:34 +11:00 |
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md_5
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3302eedef5
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Small cleanup to netty code, no functional changes.
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2013-02-09 20:58:03 +11:00 |
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md_5
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a2ffb31ddb
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Don't scare users with debug mode.
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2013-02-09 20:42:08 +11:00 |
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