Ammar Askar
713fe4fb2d
Store creature counts to avoid repeated assignable checks and traversal of entity slices
2013-04-20 13:50:09 +05:00
md_5
f962379477
Java 5/6 compat. NETBEANS!
2013-04-20 17:14:54 +10:00
md_5
fc6f817452
Oops.
2013-04-19 21:08:35 +10:00
md_5
566e67a188
Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3
2013-04-19 19:14:11 +10:00
md_5
b9d0fab579
[Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml
2013-04-19 17:46:00 +10:00
SuPaH sPii
296620b306
Implement a "proper" connection throttle for netty.
...
Proper meaning a simple portover from CraftBukkit's implementation.
The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)
From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5
165164f5ab
Yet another CraftBukkit pulled patch.
2013-04-16 18:44:58 +10:00
Ammar Askar
9d524e7755
Changed minimum characters to 2 for validity check
2013-04-14 21:37:40 +05:00
md_5
7955ab6342
Fix first connect mostly failing because it is apparently that big of an issue for some people.
2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims
9a75a123f5
Use Pattern
2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims
4cc6854a67
Prevent handshake spam from invalid names.
2013-04-14 03:09:29 +01:00
md_5
079dc61259
Now that thats out the way..
2013-04-13 17:14:56 +10:00
md_5
5f4cf224b6
Re add ping sending patch
2013-04-13 17:11:24 +10:00
md_5
010f3ea2b0
Remove a fair chunk of existing patches now applied to CraftBukkit
2013-04-13 17:06:23 +10:00
md_5
c7cc53537f
Update netty & kindof hacky fix for anvil mishaps
2013-04-12 14:07:22 +10:00
md_5
7db53a4407
Add @hidendra 's pulls
2013-04-10 17:03:17 +10:00
md_5
db79d01b57
Add written bytes tracking for @bergerkiller
2013-04-10 16:37:43 +10:00
md_5
d9c76252eb
Remove stats completely from patches.
2013-04-10 14:08:33 +10:00
md_5
9d224f6036
Fix patches.
2013-04-10 14:06:41 +10:00
md_5
0e9aa34299
[Cosmetic] Update patches to be generated with latest stable git.
2013-04-10 12:36:11 +10:00
Bestle
8276f54c06
Update 0038-Entity-Tracking-Ranges.patch
...
monsterEntityActivationRange -> monsterTrackingRange
2013-04-09 02:00:09 +02:00
Benjamin James Harrison-Sims
f36ab707b8
Fixes boat dupe
2013-04-05 18:53:24 +01:00
Ammar Askar
3cf9b00282
Fix oreobfuscator patch
2013-04-04 16:08:00 +05:00
Ammar Askar
1fdfed1fb9
Update for upstream version change
2013-04-04 15:58:51 +05:00
SuPaH sPii
c77d70f8ea
Fix update radius, so I can update my radius to see ores
...
very far away for no apparent reason I type this very long
commit message that serves nobody elses purpose except
Bacon ipsum dolor sit amet pancetta kielbasa turducken
boudin. Andouille fatback doner hamburger t-bone beef
brisket chicken turkey. Prosciutto sausage drumstick
kielbasa, jerky ham tongue brisket venison pork loin
fatback chuck. Drumstick short loin biltong tenderloin,
tongue hamburger swine chicken bresaola doner filet mignon.
Kielbasa jowl filet mignon boudin shankle pork. Capicola
tri-tip venison, ham hock sirloin filet mignon chuck ham
pork belly pastrami jerky prosciutto.
2013-04-03 17:10:41 -05:00
Hudson
acc7e2172b
revert changes to disabled plugins and scheduler.
...
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
Ammar Askar
cd0d93011a
Revert commit 08297bfb47
. Needs more testing.
2013-03-29 14:07:46 +05:00
Agaricus
1062104604
Fix lightened nibble array getChunkSnapshot on extended block IDs
...
Fix out-of-bounds error in chunks with extended (4096) block IDs:
13:34:12 [SEVERE] [dynmap] Exception while fetching chunks:
java.lang.ArrayIndexOutOfBoundsException: 4096
at org.bukkit.craftbukkit.v1_4_R1.CraftChunk.getChunkSnapshot(CraftChunk.java:1
http://pastie.org/6368930
Thanks to mikeprimm for this fix.
Original MCPC+ commit:
MinecraftPortCentral/MCPC-Plus@7902767397
2013-03-28 22:15:38 -07:00
md_5
b8cbe00de0
Just send kick packet + dc players on restart. Don't actually kick them
2013-03-28 18:38:42 +11:00
Benjamin James Harrison-Sims
08297bfb47
Implement connection throttling in netty.
2013-03-27 04:02:52 +00:00
md_5
4044f7b7e0
Check connected state before handling packets.
2013-03-26 12:09:44 +11:00
md_5
dda49a9d05
Update to latest CB upstream.
2013-03-25 19:04:51 +11:00
md_5
284847cd81
Close Minecart containers on Entity portal.
2013-03-24 18:53:01 +11:00
md_5
2314af8cb0
Remove upstream pulled patch.
2013-03-24 12:01:40 +11:00
md_5
6eebb4f371
Revert second addition to boat sending patch.
2013-03-24 08:20:01 +11:00
Ammar Askar
fbf4580cd2
Remove patch for upstream merge
2013-03-23 23:37:23 +05:00
totokaka
148b8e111b
Made the world info possible to turn off.
2013-03-23 20:15:20 +11:00
md_5
9009752f7c
No need to hard disable. Also tweak check to allow for 1 renderer customs
2013-03-23 20:10:13 +11:00
md_5
338d2617e7
Compensate for CB always having its own renderer
2013-03-23 19:41:36 +11:00
md_5
271ebc28ba
Also allow outright disabling them - we need to clean up all map patches at some point.
2013-03-23 19:32:46 +11:00
md_5
625b08c947
Remove extra import.
2013-03-23 19:09:47 +11:00
md_5
7ded14ad0a
Limit Custom Map Rendering
...
The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5
ab31621dc0
Additions to the async operation catching patch.
2013-03-23 18:27:02 +11:00
md_5
cca2920506
Move async checks to their own patch so we can add more of them.
2013-03-23 18:05:22 +11:00
md_5
a028c277bf
Bump thread safety patch up.
2013-03-23 17:56:28 +11:00
md_5
e4e3f4e172
CraftBukkit has added this patch, so we can remove it.
2013-03-23 15:41:55 +11:00
md_5
a10802976f
Tweak boat sending even more - might backfire
2013-03-23 13:38:21 +11:00
md_5
d3ae3c4575
Entity Tracking Intervals
...
Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5
62361b1359
Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16.
2013-03-23 13:05:01 +11:00
md_5
03d244eef1
Don't aggregate sapling ticks - causes issues.
2013-03-23 12:44:28 +11:00